L L4D2node

CMapLoadHelper::GetDiskName

0x00195d80 · 78 bytes · __thiscall

_ZN14CMapLoadHelper11GetDiskNameEv

Decompiled

undefined (1 param)

/* CMapLoadHelper::GetDiskName() */

undefined1 * __thiscall CMapLoadHelper::GetDiskName(CMapLoadHelper *this)

{
  undefined1 *puVar1;
  
  if ((&s_MapLumpFiles)[*(int *)(this + 0x18) * 7] == 0) {
    puVar1 = s_szMapPathName;
  }
  else {
    puVar1 = this + 0x1c;
    if (puVar1 == s_szMapPathNameOnDisk) {
      return s_szMapPathNameOnDisk;
    }
  }
  V_strncpy(s_szMapPathNameOnDisk,puVar1,0x104);
  return s_szMapPathNameOnDisk;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)