L L4D2node

CBaseClient::FillSignOnFullServerInfo

0x000fb590 · 194 bytes · __thiscall

_ZN11CBaseClient24FillSignOnFullServerInfoER15NET_SignonState

Decompiled

undefined (2 params)

/* CBaseClient::FillSignOnFullServerInfo(NET_SignonState&) */

void __thiscall CBaseClient::FillSignOnFullServerInfo(CBaseClient *this,NET_SignonState *param_1)

{
  char *pcVar1;
  int iVar2;
  int iVar3;
  int iVar4;
  
  pcVar1 = (char *)HostState_GetNewLevel();
  if (pcVar1 == (char *)0x0) {
    iVar3 = *(int *)(param_1 + 0x78);
  }
  else {
    iVar2 = _V_strlen(pcVar1);
    iVar3 = *(int *)(param_1 + 0x78);
    if (iVar2 != 0) {
      CUtlVector<char,CUtlMemory<char,int>>::GrowVector
                ((CUtlVector<char,CUtlMemory<char,int>> *)(param_1 + 0x6c),iVar2);
      CUtlVector<char,CUtlMemory<char,int>>::ShiftElementsRight
                ((CUtlVector<char,CUtlMemory<char,int>> *)(param_1 + 0x6c),iVar3,iVar2);
      iVar4 = iVar3;
      if (0 < iVar2) {
        do {
          *(char *)(*(int *)(param_1 + 0x6c) + iVar4) = pcVar1[iVar4 - iVar3];
          iVar4 = iVar4 + 1;
        } while (iVar4 != iVar2 + iVar3);
      }
      iVar3 = *(int *)(param_1 + 0x78);
    }
  }
  CUtlVector<char,CUtlMemory<char,int>>::GrowVector
            ((CUtlVector<char,CUtlMemory<char,int>> *)(param_1 + 0x6c),1);
  CUtlVector<char,CUtlMemory<char,int>>::ShiftElementsRight
            ((CUtlVector<char,CUtlMemory<char,int>> *)(param_1 + 0x6c),iVar3,1);
  if ((undefined1 *)(iVar3 + *(int *)(param_1 + 0x6c)) != (undefined1 *)0x0) {
    *(undefined1 *)(iVar3 + *(int *)(param_1 + 0x6c)) = 0;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)