longest_match
0x000ec450 · 615 bytes · __cdecl
_Z13longest_matchR6TStatej
Decompiled
undefined (2 params)
/* longest_match(TState&, unsigned int) */
TState * longest_match(TState *param_1,uint param_2)
{
TState *pTVar1;
TState *pTVar2;
TState *pTVar3;
TState TVar4;
TState TVar5;
uint uVar6;
uint uVar7;
TState *pTVar8;
TState *pTVar9;
TState *pTVar10;
TState *pTVar11;
uint local_28;
TState *local_24;
TState local_17;
TState local_15;
uVar6 = *(uint *)(param_1 + 0x6af84);
local_24 = param_1 + uVar6 + 0x1af70;
uVar7 = uVar6 - 0x7efa;
if (uVar6 < 0x7efb) {
uVar7 = 0;
}
pTVar11 = *(TState **)(param_1 + 0x6af80);
pTVar3 = param_1 + uVar6 + 0x1b072;
local_17 = local_24[(int)(pTVar11 + -1)];
local_15 = local_24[(int)pTVar11];
local_28 = *(uint *)(param_1 + 0x6af94) >> 2;
if (pTVar11 < *(TState **)(param_1 + 0x6af9c)) {
local_28 = *(uint *)(param_1 + 0x6af94);
}
if (*(int *)(param_1 + 0x6af70) - 0x106U < uVar6) {
*(char **)(param_1 + 0x6afa4) = "insufficient lookahead";
}
do {
if (uVar6 <= param_2) {
*(char **)(param_1 + 0x6afa4) = "no future";
}
TVar4 = param_1[(int)(pTVar11 + param_2 + 0x1af70)];
if ((((TVar4 == local_15) &&
(TVar5 = param_1[(int)(pTVar11 + param_2 + 0x1af6f)], TVar5 == local_17)) &&
(param_1[param_2 + 0x1af70] == *local_24)) && (param_1[param_2 + 0x1af71] == local_24[1])) {
pTVar10 = param_1 + param_2 + 0x1af72;
pTVar8 = local_24 + 2;
pTVar9 = pTVar8;
if (local_24[3] == param_1[param_2 + 0x1af73]) {
do {
if (pTVar9[2] != pTVar10[2]) {
pTVar8 = pTVar9 + 2;
goto LAB_000ec5e6;
}
if (pTVar9[3] != pTVar10[3]) {
pTVar8 = pTVar9 + 3;
goto LAB_000ec5e6;
}
if (pTVar9[4] != pTVar10[4]) {
pTVar8 = pTVar9 + 4;
goto LAB_000ec5e6;
}
if (pTVar9[5] != pTVar10[5]) {
pTVar8 = pTVar9 + 5;
goto LAB_000ec5e6;
}
if (pTVar9[6] != pTVar10[6]) {
pTVar8 = pTVar9 + 6;
goto LAB_000ec5e6;
}
if (pTVar9[7] != pTVar10[7]) {
pTVar8 = pTVar9 + 7;
goto LAB_000ec5e6;
}
pTVar8 = pTVar9 + 8;
if ((*pTVar8 != pTVar10[8]) || (pTVar3 <= pTVar8)) goto LAB_000ec5e6;
pTVar1 = pTVar10 + 9;
pTVar2 = pTVar9 + 9;
pTVar9 = pTVar8;
pTVar10 = pTVar10 + 8;
} while (*pTVar2 == *pTVar1);
}
pTVar8 = pTVar8 + 1;
LAB_000ec5e6:
if (param_1 + *(int *)(param_1 + 0x6af70) + 0x1af6f < pTVar8) {
*(char **)(param_1 + 0x6afa4) = "wild scan";
}
pTVar8 = pTVar8 + (0x102 - (int)pTVar3);
local_24 = pTVar3 + -0x102;
local_17 = TVar5;
local_15 = TVar4;
if ((int)pTVar11 < (int)pTVar8) {
*(uint *)(param_1 + 0x6af88) = param_2;
if (*(int *)(param_1 + 0x6afa0) <= (int)pTVar8) {
return pTVar8;
}
pTVar11 = pTVar8;
local_17 = pTVar3[(int)(pTVar8 + -0x103)];
local_15 = pTVar3[(int)(pTVar8 + -0x102)];
}
}
param_2 = *(uint *)(param_1 + (param_2 & 0x7fff) * 4 + 0x2af70);
if (param_2 <= uVar7) {
return pTVar11;
}
local_28 = local_28 - 1;
if (local_28 == 0) {
return pTVar11;
}
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.