L L4D2node

fill_window

0x000ec6f0 · 413 bytes · __cdecl

_Z11fill_windowR6TState

Decompiled

undefined (1 param)

/* fill_window(TState&) */

void fill_window(TState *param_1)

{
  int iVar1;
  uint uVar2;
  int iVar3;
  uint uVar4;
  uint uVar5;
  
  uVar2 = *(uint *)(param_1 + 0x6af90);
  do {
    uVar4 = *(uint *)(param_1 + 0x6af84);
    uVar5 = (*(int *)(param_1 + 0x6af70) - uVar2) - uVar4;
    if (uVar5 == 0xffffffff) {
      if (*(int *)(param_1 + 0x6af8c) != 0) {
        return;
      }
      uVar5 = 0xfffffffe;
    }
    else {
      if ((0xfef9 < uVar4) && (*(int *)(param_1 + 0x6af78) != 0)) {
        memcpy(param_1 + 0x1af70,param_1 + 0x22f70,0x8000);
        iVar1 = 0;
        *(int *)(param_1 + 0x6af88) = *(int *)(param_1 + 0x6af88) + -0x8000;
        *(int *)(param_1 + 0x6af84) = *(int *)(param_1 + 0x6af84) + -0x8000;
        *(int *)(param_1 + 0x6af74) = *(int *)(param_1 + 0x6af74) + -0x8000;
        do {
          iVar3 = *(uint *)(param_1 + iVar1 * 4 + 0x4af70) - 0x8000;
          if (*(uint *)(param_1 + iVar1 * 4 + 0x4af70) < 0x8000) {
            iVar3 = 0;
          }
          *(int *)(param_1 + iVar1 * 4 + 0x4af70) = iVar3;
          iVar1 = iVar1 + 1;
        } while (iVar1 != 0x8000);
        iVar1 = 0;
        do {
          iVar3 = *(uint *)(param_1 + iVar1 * 4 + 0x2af70) - 0x8000;
          if (*(uint *)(param_1 + iVar1 * 4 + 0x2af70) < 0x8000) {
            iVar3 = 0;
          }
          *(int *)(param_1 + iVar1 * 4 + 0x2af70) = iVar3;
          iVar1 = iVar1 + 1;
        } while (iVar1 != 0x8000);
        uVar5 = uVar5 + 0x8000;
      }
      if (*(int *)(param_1 + 0x6af8c) != 0) {
        return;
      }
      if (uVar5 < 2) {
        *(char **)(param_1 + 0x6afa4) = "more < 2";
      }
      uVar4 = *(uint *)(param_1 + 0x6af84);
      uVar2 = *(uint *)(param_1 + 0x6af90);
    }
    iVar1 = (**(code **)(param_1 + 0xc))(param_1,param_1 + uVar2 + 0x1af70 + uVar4,uVar5);
    if (iVar1 - 1U < 0xfffffffe) {
      uVar2 = iVar1 + *(int *)(param_1 + 0x6af90);
      *(uint *)(param_1 + 0x6af90) = uVar2;
    }
    else {
      *(undefined4 *)(param_1 + 0x6af8c) = 1;
      uVar2 = *(uint *)(param_1 + 0x6af90);
    }
    if (0x105 < uVar2) {
      return;
    }
    if (*(int *)(param_1 + 0x6af8c) != 0) {
      return;
    }
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)