L L4D2node

send_tree

0x000eb870 · 551 bytes · __cdecl

_Z9send_treeR6TStateP7ct_datai

Decompiled

undefined (3 params)

/* send_tree(TState&, ct_data*, int) */

void send_tree(TState *param_1,ct_data *param_2,int param_3)

{
  int iVar1;
  int iVar2;
  int iVar3;
  int iVar4;
  uint uVar5;
  uint local_2c;
  uint local_28;
  int local_24;
  
  local_2c = 0xffffffff;
  local_24 = 0;
  local_28 = (uint)*(ushort *)(param_2 + 2);
  iVar1 = 4 - (uint)(local_28 == 0);
  iVar2 = 0;
  iVar3 = (-(uint)(local_28 == 0) & 0x83) + 7;
  if (-1 < param_3) {
    while( true ) {
      uVar5 = (uint)*(ushort *)(param_2 + local_24 * 4 + 6);
      iVar4 = iVar2 + 1;
      if ((iVar3 <= iVar4) || (local_28 != uVar5)) {
        if (iVar4 < iVar1) {
          do {
            send_bits(param_1,(uint)*(ushort *)(param_1 + local_28 * 4 + 0xef4),
                      (uint)*(ushort *)(param_1 + local_28 * 4 + 0xef6));
            iVar4 = iVar4 + -1;
          } while (iVar4 != 0);
        }
        else if (local_28 == 0) {
          if (iVar4 < 0xb) {
            send_bits(param_1,(uint)*(ushort *)(param_1 + 0xf38),(uint)*(ushort *)(param_1 + 0xf3a))
            ;
            send_bits(param_1,iVar2 + -2,3);
          }
          else {
            send_bits(param_1,(uint)*(ushort *)(param_1 + 0xf3c),(uint)*(ushort *)(param_1 + 0xf3e))
            ;
            send_bits(param_1,iVar2 + -10,7);
          }
        }
        else {
          if (local_2c != local_28) {
            send_bits(param_1,(uint)*(ushort *)(param_1 + local_28 * 4 + 0xef4),
                      (uint)*(ushort *)(param_1 + local_28 * 4 + 0xef6));
            iVar4 = iVar2;
          }
          if (3 < iVar4 - 3U) {
            *(undefined **)(param_1 + 0x6afa4) = &DAT_002a510a;
          }
          send_bits(param_1,(uint)*(ushort *)(param_1 + 0xf34),(uint)*(ushort *)(param_1 + 0xf36));
          send_bits(param_1,iVar4 - 3U,2);
        }
        if (uVar5 == 0) {
          iVar3 = 0x8a;
          iVar1 = 3;
          iVar4 = 0;
          local_2c = local_28;
        }
        else if (local_28 == uVar5) {
          iVar3 = 6;
          iVar1 = 3;
          iVar4 = 0;
          local_2c = uVar5;
        }
        else {
          iVar3 = 7;
          iVar1 = 4;
          iVar4 = 0;
          local_2c = local_28;
        }
      }
      iVar2 = iVar4;
      if (param_3 < local_24 + 1) break;
      local_24 = local_24 + 1;
      local_28 = uVar5;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)