L L4D2node

add_fdes

0x000ae860 · 299 bytes · unknown

Decompiled

undefined (0 params)

void add_fdes(int *param_1)

{
  int iVar1;
  int in_EAX;
  uint uVar2;
  int iVar3;
  int *in_EDX;
  uint uVar4;
  uint uVar5;
  int local_38;
  uint local_10;
  
  uVar5 = (uint)(byte)(*(ushort *)(in_EAX + 0x10) >> 3);
  base_from_object_isra_3(in_EAX + 8);
  iVar3 = *param_1;
  local_38 = 0;
  do {
    while( true ) {
      if (iVar3 == 0) {
        return;
      }
      if (param_1[1] != 0) break;
LAB_000ae8d6:
      param_1 = (int *)((int)param_1 + *param_1 + 4);
      iVar3 = *param_1;
    }
    if (((*(byte *)(in_EAX + 0x10) & 4) != 0) &&
       (iVar3 = (int)param_1 + (4 - param_1[1]), local_38 != iVar3)) {
      uVar5 = get_cie_encoding();
      base_from_object_isra_3(in_EAX + 8);
      local_38 = iVar3;
    }
    if (uVar5 == 0) {
      if (param_1[2] != 0) goto LAB_000ae8bf;
      goto LAB_000ae8d6;
    }
    read_encoded_value_with_base(param_1 + 2,&local_10);
    uVar2 = size_of_encoded_value();
    uVar4 = 0xffffffff;
    if (uVar2 < 4) {
      uVar4 = (1 << ((char)uVar2 * '\b' & 0x1fU)) - 1;
    }
    if ((local_10 & uVar4) != 0) {
LAB_000ae8bf:
      iVar3 = *in_EDX;
      if (iVar3 != 0) {
        iVar1 = *(int *)(iVar3 + 4);
        *(int *)(iVar3 + 4) = iVar1 + 1;
        *(int **)(iVar3 + 8 + iVar1 * 4) = param_1;
      }
      goto LAB_000ae8d6;
    }
    param_1 = (int *)((int)param_1 + *param_1 + 4);
    iVar3 = *param_1;
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)