get_cie_encoding
0x000ae2e0 · 233 bytes · unknown
Decompiled
undefined (0 params)
/* WARNING: Function: __x86.get_pc_thunk.bx replaced with injection: get_pc_thunk_bx */
char get_cie_encoding(void)
{
char cVar1;
int in_EAX;
size_t sVar2;
char *pcVar3;
char *pcVar4;
char *pcVar5;
undefined1 local_14 [4];
undefined4 local_10;
local_10 = 0xae2ea;
sVar2 = strlen((char *)(in_EAX + 9));
pcVar3 = (char *)(in_EAX + 10 + sVar2);
if (3 < *(byte *)(in_EAX + 8)) {
if (*pcVar3 != '\x04') {
return -1;
}
if (pcVar3[1] != '\0') {
return -1;
}
pcVar3 = pcVar3 + 2;
}
if (*(char *)(in_EAX + 9) != 'z') {
return '\0';
}
do {
cVar1 = *pcVar3;
pcVar3 = pcVar3 + 1;
} while (cVar1 < '\0');
pcVar3 = (char *)read_sleb128();
if (*(char *)(in_EAX + 8) == '\x01') {
pcVar4 = pcVar3 + 1;
}
else {
do {
pcVar4 = pcVar3 + 1;
cVar1 = *pcVar3;
pcVar3 = pcVar4;
} while (cVar1 < '\0');
}
pcVar3 = (char *)(in_EAX + 10);
do {
pcVar5 = pcVar4 + 1;
cVar1 = *pcVar4;
pcVar4 = pcVar5;
} while (cVar1 < '\0');
cVar1 = *(char *)(in_EAX + 10);
while (cVar1 != 'R') {
while (cVar1 != 'P') {
if (cVar1 != 'L') {
return '\0';
}
pcVar3 = pcVar3 + 1;
cVar1 = *pcVar3;
pcVar5 = pcVar5 + 1;
if (cVar1 == 'R') goto LAB_000ae3a0;
}
pcVar3 = pcVar3 + 1;
pcVar5 = (char *)read_encoded_value_with_base(pcVar5 + 1,local_14);
cVar1 = *pcVar3;
}
LAB_000ae3a0:
return *pcVar5;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.