base_from_object.isra.3
0x000ae3e0 · 80 bytes · unknown
Decompiled
undefined (0 params)
/* WARNING: Function: __x86.get_pc_thunk.bx replaced with injection: get_pc_thunk_bx */
undefined4 base_from_object_isra_3(undefined4 *param_1)
{
byte in_AL;
byte bVar1;
undefined4 *in_EDX;
if (in_AL != 0xff) {
bVar1 = in_AL & 0x70;
if (bVar1 == 0x20) {
return *in_EDX;
}
if (bVar1 < 0x21) {
if (((in_AL & 0x70) != 0) && (bVar1 != 0x10)) goto LAB_000ae418;
}
else {
if (bVar1 == 0x30) {
return *param_1;
}
if (bVar1 != 0x50) {
LAB_000ae418:
/* WARNING: Subroutine does not return */
abort();
}
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
⚠ This function has no mangled symbol — it may be internal/static. The
Linux gamedata field uses @-prefix symbol resolution which
requires an exported mangled name. You'll need a Linux byte signature
for this one (extract via extract_signature.java).
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.