L L4D2node

CDatacenter::RequestUpdate

0x0005c0a0 · 283 bytes · __thiscall

_ZN11CDatacenter13RequestUpdateEv

Decompiled

undefined (1 param)

/* CDatacenter::RequestUpdate() */

void __thiscall CDatacenter::RequestUpdate(CDatacenter *this)

{
  int iVar1;
  undefined4 uVar2;
  longdouble lVar3;
  
  iVar1 = GGCClient();
  if (iVar1 != 0) {
    uVar2 = *(undefined4 *)(this + 0x10);
    iVar1 = GGCClient();
    iVar1 = GCSDK::CJobMgr::GetPJob(CONCAT44(uVar2,iVar1 + 0x28));
    if (iVar1 != 0) {
      if (*(char *)(iVar1 + 0x7c) == '\0') {
        return;
      }
      if (*(char *)(iVar1 + 0x7d) != '\0') {
        if (*(int *)(this + 8) != 0) {
          KeyValues::deleteThis();
        }
        if (*(int *)(this + 0xc) != 0) {
          KeyValues::deleteThis();
        }
        uVar2 = KeyValues::MakeCopy(*(KeyValues **)(iVar1 + 0x78));
        *(undefined4 *)(this + 8) = uVar2;
        uVar2 = KeyValues::MakeCopy(*(KeyValues **)(iVar1 + 0x78));
        *(undefined4 *)(this + 0xc) = uVar2;
        *(undefined1 *)(iVar1 + 0x7e) = 0;
        RequestStop(this);
        DevMsg("Datacenter::RequestUpdate %s\n","successful");
        lVar3 = (longdouble)Plat_FloatTime();
        *(float *)(this + 0x18) =
             (float)lVar3 + *(float *)(mm_datacenter_update_interval._28_4_ + 0x2c);
        OnDatacenterInfoUpdated(this);
        return;
      }
      *(undefined1 *)(iVar1 + 0x7e) = 0;
      RequestStop(this);
      goto LAB_0005c198;
    }
  }
  RequestStop(this);
LAB_0005c198:
  DevMsg("Datacenter::RequestUpdate %s\n","failed");
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)