CDatacenter::OnDatacenterInfoUpdated
0x0005c010 · 118 bytes · __thiscall
_ZN11CDatacenter23OnDatacenterInfoUpdatedEv
Decompiled
undefined (1 param)
/* CDatacenter::OnDatacenterInfoUpdated() */
void __thiscall CDatacenter::OnDatacenterInfoUpdated(CDatacenter *this)
{
int iVar1;
KeyValues *this_00;
int *piVar2;
char *pcVar3;
pcVar3 = "version";
iVar1 = KeyValues::GetInt(*(KeyValues **)(this + 0xc),"version",0);
this_00 = KeyValues::operator_new((KeyValues *)0x2c,(uint)pcVar3);
/* try { // try from 0005c05d to 0005c061 has its CatchHandler @ 0005c086 */
KeyValues::KeyValues(this_00,"OnDatacenterUpdate","version",iVar1);
if (this_00 != (KeyValues *)0x0) {
piVar2 = (int *)(**(code **)(*g_pMatchFramework + 0x1c))(g_pMatchFramework);
(**(code **)(*piVar2 + 8))(piVar2,this_00);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.