CDatacenter::RequestStop
0x0005bed0 · 184 bytes · __thiscall
_ZN11CDatacenter11RequestStopEv
Decompiled
undefined (1 param)
/* CDatacenter::RequestStop() */
void __thiscall CDatacenter::RequestStop(CDatacenter *this)
{
char cVar1;
int iVar2;
longdouble lVar3;
undefined4 uVar4;
undefined4 uVar5;
uVar4 = *(undefined4 *)(this + 0x1c);
lVar3 = (longdouble)Plat_FloatTime();
DevMsg("Datacenter::RequestStop, time %.2f, state %d\n",SUB84((double)lVar3,0),
(int)((ulonglong)(double)lVar3 >> 0x20),uVar4);
iVar2 = GGCClient();
if (iVar2 != 0) {
uVar4 = *(undefined4 *)(this + 0x10);
uVar5 = *(undefined4 *)(this + 0x14);
iVar2 = GGCClient();
iVar2 = iVar2 + 0x28;
cVar1 = GCSDK::CJobMgr::BJobExists(CONCAT44(uVar4,iVar2));
*(undefined4 *)(this + 0x10) = 0xffffffff;
*(undefined4 *)(this + 0x14) = 0xffffffff;
if (cVar1 != '\0') {
lVar3 = (longdouble)Plat_FloatTime(iVar2,uVar4,uVar5);
*(float *)(this + 0x18) =
(float)lVar3 + *(float *)(mm_datacenter_retry_interval._28_4_ + 0x2c);
}
*(undefined4 *)(this + 0x1c) = 0;
return;
}
*(undefined4 *)(this + 0x10) = 0xffffffff;
*(undefined4 *)(this + 0x14) = 0xffffffff;
*(undefined4 *)(this + 0x1c) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.