L L4D2node

CDatacenter::RequestStop

0x0005bed0 · 184 bytes · __thiscall

_ZN11CDatacenter11RequestStopEv

Decompiled

undefined (1 param)

/* CDatacenter::RequestStop() */

void __thiscall CDatacenter::RequestStop(CDatacenter *this)

{
  char cVar1;
  int iVar2;
  longdouble lVar3;
  undefined4 uVar4;
  undefined4 uVar5;
  
  uVar4 = *(undefined4 *)(this + 0x1c);
  lVar3 = (longdouble)Plat_FloatTime();
  DevMsg("Datacenter::RequestStop, time %.2f, state %d\n",SUB84((double)lVar3,0),
         (int)((ulonglong)(double)lVar3 >> 0x20),uVar4);
  iVar2 = GGCClient();
  if (iVar2 != 0) {
    uVar4 = *(undefined4 *)(this + 0x10);
    uVar5 = *(undefined4 *)(this + 0x14);
    iVar2 = GGCClient();
    iVar2 = iVar2 + 0x28;
    cVar1 = GCSDK::CJobMgr::BJobExists(CONCAT44(uVar4,iVar2));
    *(undefined4 *)(this + 0x10) = 0xffffffff;
    *(undefined4 *)(this + 0x14) = 0xffffffff;
    if (cVar1 != '\0') {
      lVar3 = (longdouble)Plat_FloatTime(iVar2,uVar4,uVar5);
      *(float *)(this + 0x18) =
           (float)lVar3 + *(float *)(mm_datacenter_retry_interval._28_4_ + 0x2c);
    }
    *(undefined4 *)(this + 0x1c) = 0;
    return;
  }
  *(undefined4 *)(this + 0x10) = 0xffffffff;
  *(undefined4 *)(this + 0x14) = 0xffffffff;
  *(undefined4 *)(this + 0x1c) = 0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)