KeyValues::Clear
0x00044110 · 52 bytes · __thiscall
_ZN9KeyValues5ClearEv
Decompiled
undefined (1 param)
/* KeyValues::Clear() */
void __thiscall KeyValues::Clear(KeyValues *this)
{
KeyValues *this_00;
void *in_stack_ffffffe8;
this_00 = *(KeyValues **)(this + 0x20);
if (this_00 != (KeyValues *)0x0) {
~KeyValues(this_00);
operator_delete(this_00,in_stack_ffffffe8);
}
*(undefined4 *)(this + 0x20) = 0;
this[0x10] = (KeyValues)0x0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.