L L4D2node

KeyValues::operator.delete

0x000429c0 · 28 bytes · __thiscall

_ZN9KeyValuesdlEPv

Decompiled

void (2 params)

/* KeyValues::operator delete(void*) */

void __thiscall KeyValues::operator_delete(KeyValues *this,void *param_1)

{
  int *piVar1;
  
  piVar1 = (int *)KeyValuesSystem();
  (**(code **)(*piVar1 + 0x10))(piVar1,this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)