KeyValues::~KeyValues
0x00042a80 · 52 bytes · __thiscall
_ZN9KeyValuesD2Ev
Decompiled
undefined (1 param)
/* KeyValues::~KeyValues() */
void __thiscall KeyValues::~KeyValues(KeyValues *this)
{
int *piVar1;
RemoveEverything(this);
piVar1 = *(int **)(this + 0x14);
if ((piVar1 != (int *)0x0) && (this[0x18] != (KeyValues)0x0)) {
(**(code **)(*piVar1 + 4))(piVar1);
*(undefined4 *)(this + 0x14) = 0;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.