L L4D2node

CMatchVoice::IsMachineMutingLocalTalkers

0x0005d750 · 1161 bytes · __cdecl

_ZN11CMatchVoice27IsMachineMutingLocalTalkersEy

Decompiled

undefined (1 param)

/* CMatchVoice::IsMachineMutingLocalTalkers(unsigned long long) */

undefined4 CMatchVoice::IsMachineMutingLocalTalkers(ulonglong param_1)

{
  int *piVar1;
  KeyValues *pKVar2;
  KeyValues *pKVar3;
  int iVar4;
  KeyValues *this;
  int iVar5;
  char *pcVar6;
  undefined4 *puVar7;
  int iVar8;
  int in_GS_OFFSET;
  undefined8 uVar9;
  longlong lVar10;
  longlong lVar11;
  int in_stack_0000000c;
  undefined4 uVar12;
  undefined4 uVar13;
  int local_144;
  KeyValues *local_140;
  CFmtStrN<256> local_12c [5];
  char local_127 [263];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  piVar1 = (int *)(**(code **)(*g_pMatchFramework + 0x24))(g_pMatchFramework);
  if ((((piVar1 != (int *)0x0) &&
       (pKVar2 = (KeyValues *)(**(code **)(*piVar1 + 4))(piVar1), pKVar2 != (KeyValues *)0x0)) &&
      (pKVar3 = (KeyValues *)KeyValues::FindKey(pKVar2,"Members",false), pKVar3 != (KeyValues *)0x0)
      ) && (iVar4 = KeyValues::GetInt(pKVar3,"numMachines",0), 0 < iVar4)) {
    local_140 = (KeyValues *)0x0;
    do {
      CFmtStrN<256>::CFmtStrN(local_12c,"machine%d",local_140);
      this = (KeyValues *)KeyValues::FindKey(pKVar3,local_127,false);
      if ((this != (KeyValues *)0x0) && (iVar5 = KeyValues::GetInt(this,"numPlayers",0), 0 < iVar5))
      {
        iVar8 = 0;
        do {
          CFmtStrN<256>::CFmtStrN(local_12c,"player%d",iVar8);
          pcVar6 = (char *)KeyValues::FindKey(this,local_127,false);
          if (pcVar6 != (char *)0x0) {
            uVar12 = 0;
            uVar13 = 0;
            uVar9 = KeyValues::GetUint64(pcVar6,0xb4d28);
            if ((int)((ulonglong)uVar9 >> 0x20) == in_stack_0000000c && (int)uVar9 == param_1._4_4_)
            {
              puVar7 = (undefined4 *)
                       (**(code **)(*g_pPlayerManager + 4))(g_pPlayerManager,0,uVar12,uVar13);
              lVar10 = (**(code **)*puVar7)(puVar7);
              pKVar2 = (KeyValues *)KeyValues::FindKey(pKVar2,"Members",false);
              if ((pKVar2 == (KeyValues *)0x0) ||
                 (iVar4 = KeyValues::GetInt(pKVar2,"numMachines",0), iVar4 < 1)) goto LAB_0005d900;
              local_144 = 0;
              goto LAB_0005d9a6;
            }
          }
          iVar8 = iVar8 + 1;
        } while (iVar8 != iVar5);
      }
      local_140 = (KeyValues *)((int)local_140 + 1);
    } while (local_140 != (KeyValues *)iVar4);
  }
  goto LAB_0005d900;
LAB_0005d9a6:
  do {
    CFmtStrN<256>::CFmtStrN(local_12c,"machine%d",local_144,uVar13);
    pKVar3 = (KeyValues *)KeyValues::FindKey(pKVar2,local_127,false);
    if ((pKVar3 != (KeyValues *)0x0) &&
       (iVar5 = KeyValues::GetInt(pKVar3,"numPlayers",0), 0 < iVar5)) {
      iVar8 = 0;
      do {
        CFmtStrN<256>::CFmtStrN(local_12c,"player%d",iVar8,uVar13);
        pcVar6 = (char *)KeyValues::FindKey(pKVar3,local_127,false);
        if (pcVar6 != (char *)0x0) {
          uVar13 = 0;
          lVar11 = KeyValues::GetUint64(pcVar6,0xb4d28);
          if (lVar10 == lVar11) {
            if (this == pKVar3) goto LAB_0005d900;
            iVar4 = KeyValues::GetInt(pKVar3,"numPlayers",0);
            pKVar2 = (KeyValues *)KeyValues::FindKey(this,"Mutelist",false);
            if ((pKVar2 == (KeyValues *)0x0) ||
               (local_140 = (KeyValues *)KeyValues::GetFirstValue(pKVar2),
               local_140 == (KeyValues *)0x0)) goto LAB_0005d900;
            goto LAB_0005db1a;
          }
        }
        iVar8 = iVar8 + 1;
      } while (iVar8 != iVar5);
    }
    local_144 = local_144 + 1;
  } while (local_144 != iVar4);
  goto LAB_0005d900;
LAB_0005db1a:
  do {
    uVar12 = 0;
    lVar10 = KeyValues::GetUint64((char *)local_140,0);
    if ((lVar10 != 0) && (0 < iVar4)) {
      iVar5 = 0;
      do {
        CFmtStrN<256>::CFmtStrN(local_12c,"player%d/xuid",iVar5,uVar12);
        uVar12 = 0;
        lVar11 = KeyValues::GetUint64((char *)pKVar3,ZEXT48(local_127));
        if (lVar11 == lVar10) {
          uVar12 = 1;
          goto LAB_0005d902;
        }
        iVar5 = iVar5 + 1;
      } while (iVar5 != iVar4);
    }
    local_140 = (KeyValues *)KeyValues::GetNextValue(local_140);
  } while (local_140 != (KeyValues *)0x0);
LAB_0005d900:
  uVar12 = 0;
LAB_0005d902:
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return uVar12;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)