L L4D2node

UpdateAggregateMembersSettings

0x000355f0 · 58 bytes · __cdecl

_Z30UpdateAggregateMembersSettingsP9KeyValuesS0_

Decompiled

undefined (2 params)

/* UpdateAggregateMembersSettings(KeyValues*, KeyValues*) */

void UpdateAggregateMembersSettings(KeyValues *param_1,KeyValues *param_2)

{
  int iVar1;
  
  iVar1 = AverageMembersSkills(param_1,"sk_versus",0);
  KeyValues::SetInt(param_2,"game/sk_versus",iVar1);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)