UpdateAggregateMembersSettings
0x000355f0 · 58 bytes · __cdecl
_Z30UpdateAggregateMembersSettingsP9KeyValuesS0_
Decompiled
undefined (2 params)
/* UpdateAggregateMembersSettings(KeyValues*, KeyValues*) */
void UpdateAggregateMembersSettings(KeyValues *param_1,KeyValues *param_2)
{
int iVar1;
iVar1 = AverageMembersSkills(param_1,"sk_versus",0);
KeyValues::SetInt(param_2,"game/sk_versus",iVar1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.