CMatchTitleGameSettingsMgr::ExtendServerDetails
0x00039220 · 987 bytes · __thiscall
_ZN26CMatchTitleGameSettingsMgr19ExtendServerDetailsEP9KeyValuesS1_
Decompiled
undefined (3 params)
/* CMatchTitleGameSettingsMgr::ExtendServerDetails(KeyValues*, KeyValues*) */
void __thiscall
CMatchTitleGameSettingsMgr::ExtendServerDetails
(CMatchTitleGameSettingsMgr *this,KeyValues *param_1,KeyValues *param_2)
{
int *piVar1;
char cVar2;
undefined *puVar3;
int iVar4;
KeyValues *pKVar5;
char *pcVar6;
undefined4 uVar7;
KeyValues *extraout_ECX;
int in_GS_OFFSET;
KeyValues *local_54;
netadr_s local_50 [12];
netadr_s local_44 [14];
char local_36;
undefined *local_2c;
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
netadr_s::SetIP(local_50,0);
netadr_s::SetPort(local_50,0);
netadr_s::SetType(local_50,3);
netadr_s::SetIP(local_44,0);
netadr_s::SetPort(local_44,0);
netadr_s::SetType(local_44,3);
(**(code **)(**(int **)(g_pMatchExtensions + 0x54) + 0x18))
(*(int **)(g_pMatchExtensions + 0x54),(short)local_50);
puVar3 = local_2c;
if ((local_36 == '\0') && (piVar1 = *(int **)(g_pMatchExtensions + 0x5c), piVar1 != (int *)0x0)) {
puVar3 = (undefined *)(**(code **)(*piVar1 + 0xd4))(piVar1);
}
if (puVar3 == (undefined *)0x0) {
puVar3 = &DAT_000b2b65;
}
KeyValues::SetString(param_1,"Game/state","game");
if (ExtendServerDetails(KeyValues*,KeyValues*)::mp_gamemode == '\0') {
iVar4 = __cxa_guard_acquire(&ExtendServerDetails(KeyValues*,KeyValues*)::mp_gamemode);
if (iVar4 != 0) {
/* try { // try from 000395c7 to 000395cb has its CatchHandler @ 00039628 */
ConVarRef::ConVarRef
((ConVarRef *)&ExtendServerDetails(KeyValues*,KeyValues*)::mp_gamemode,"mp_gamemode"
,true);
__cxa_guard_release(&ExtendServerDetails(KeyValues*,KeyValues*)::mp_gamemode);
}
}
cVar2 = ConVarRef::IsValid((ConVarRef *)&ExtendServerDetails(KeyValues*,KeyValues*)::mp_gamemode);
if (cVar2 != '\0') {
pcVar6 = *(char **)(ExtendServerDetails(KeyValues*,KeyValues*)::mp_gamemode._4_4_ + 0x24);
KeyValues::SetString(param_1,"Game/mode",pcVar6);
pKVar5 = (KeyValues *)(**(code **)(*(int *)g_pMatchExtL4D + 0x10))(g_pMatchExtL4D,(short)pcVar6)
;
if (pKVar5 != (KeyValues *)0x0) {
iVar4 = KeyValues::GetInt(pKVar5,"vanilla",0);
KeyValues::SetInt(param_1,"Game/vanilla",(uint)(iVar4 != 0));
}
}
local_54 = (KeyValues *)0x0;
pKVar5 = (KeyValues *)
(**(code **)(*(int *)g_pMatchExtL4D + 0xc))
(g_pMatchExtL4D,(short)param_1,puVar3,&local_54);
if (pKVar5 != (KeyValues *)0x0) {
pcVar6 = (char *)KeyValues::GetString(local_54,"Name","");
KeyValues::SetString(param_1,"Game/campaign",pcVar6);
iVar4 = KeyValues::GetInt(pKVar5,"chapter",0);
KeyValues::SetInt(param_1,"Game/chapter",iVar4);
pKVar5 = (KeyValues *)KeyValues::FindKey(param_1,"Game/MissionInfo",true);
pcVar6 = (char *)KeyValues::GetString(param_1,"Game/campaign","");
TransferMissionInformationToInfo(pcVar6,pKVar5,param_2);
pKVar5 = (KeyValues *)KeyValues::FindKey(param_1,"Game/ModeInfo",true);
pcVar6 = (char *)KeyValues::GetString(param_1,"Game/mode","");
TransferModeInformationToInfo(pcVar6,pKVar5,extraout_ECX);
}
if (ExtendServerDetails(KeyValues*,KeyValues*)::ZombieDifficulty == '\0') {
iVar4 = __cxa_guard_acquire(&ExtendServerDetails(KeyValues*,KeyValues*)::ZombieDifficulty);
if (iVar4 != 0) {
/* try { // try from 000395f7 to 000395fb has its CatchHandler @ 00039612 */
ConVarRef::ConVarRef
((ConVarRef *)&ExtendServerDetails(KeyValues*,KeyValues*)::ZombieDifficulty,
"z_difficulty",true);
__cxa_guard_release(&ExtendServerDetails(KeyValues*,KeyValues*)::ZombieDifficulty);
}
}
cVar2 = ConVarRef::IsValid((ConVarRef *)
&ExtendServerDetails(KeyValues*,KeyValues*)::ZombieDifficulty);
if (cVar2 != '\0') {
KeyValues::SetString
(param_1,"Game/difficulty",
*(char **)(ExtendServerDetails(KeyValues*,KeyValues*)::ZombieDifficulty._4_4_ + 0x24)
);
}
if (ExtendServerDetails(KeyValues*,KeyValues*)::r_mp_roundlimit == '\0') {
iVar4 = __cxa_guard_acquire(&ExtendServerDetails(KeyValues*,KeyValues*)::r_mp_roundlimit);
if (iVar4 != 0) {
/* try { // try from 00039597 to 0003959b has its CatchHandler @ 0003963e */
ConVarRef::ConVarRef
((ConVarRef *)&ExtendServerDetails(KeyValues*,KeyValues*)::r_mp_roundlimit,
"mp_roundlimit",true);
__cxa_guard_release(&ExtendServerDetails(KeyValues*,KeyValues*)::r_mp_roundlimit);
}
}
cVar2 = ConVarRef::IsValid((ConVarRef *)
&ExtendServerDetails(KeyValues*,KeyValues*)::r_mp_roundlimit);
if (cVar2 != '\0') {
KeyValues::SetInt(param_1,"Game/maxrounds",
*(int *)(ExtendServerDetails(KeyValues*,KeyValues*)::r_mp_roundlimit._4_4_ +
0x30));
}
uVar7 = DetermineDlcRequiredMask(param_1);
KeyValues::SetUint64((char *)param_1,CONCAT44(uVar7,"Game/dlcrequired"));
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.