TransferModeInformationToInfo
0x00039150 · 197 bytes · __regparm3
_ZL29TransferModeInformationToInfoPKcP9KeyValuesS2_.isra.1
Decompiled
undefined (3 params)
/* TransferModeInformationToInfo(char const*, KeyValues*, KeyValues*) [clone .isra.1] */
void __regparm3 TransferModeInformationToInfo(char *param_1,KeyValues *param_2,KeyValues *param_3)
{
KeyValues *this;
char *pcVar1;
undefined4 uVar2;
int iVar3;
if (param_2 != (KeyValues *)0x0) {
this = (KeyValues *)(**(code **)(*(int *)g_pMatchExtL4D + 0x10))(g_pMatchExtL4D,param_1);
pcVar1 = (char *)KeyValues::GetString(this,"DisplayTitle","");
KeyValues::SetString(param_2,"DisplayTitle",pcVar1);
uVar2 = KeyValues::GetUint64((char *)this,0xafd0a);
KeyValues::SetUint64((char *)param_2,CONCAT44(uVar2,"workshopid"));
iVar3 = KeyValues::GetInt(this,"addon",0);
KeyValues::SetInt(param_2,"addon",(uint)(iVar3 != 0));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.