TransferMissionInformationToInfo
0x00038ab0 · 1115 bytes · __regparm3
_ZL32TransferMissionInformationToInfoPKcP9KeyValuesS2_
Decompiled
undefined (3 params)
/* TransferMissionInformationToInfo(char const*, KeyValues*, KeyValues*) */
void __regparm3
TransferMissionInformationToInfo(char *param_1,KeyValues *param_2,KeyValues *param_3)
{
char *pcVar1;
int iVar2;
undefined4 uVar3;
KeyValues *this;
int iVar4;
KeyValues *this_00;
if (param_2 != (KeyValues *)0x0) {
if ((param_1 == (char *)0x0) || (*param_1 == '\0')) {
pcVar1 = (char *)KeyValues::GetString((KeyValues *)0x0,"Version","1");
KeyValues::SetString(param_2,"Version",pcVar1);
pcVar1 = (char *)KeyValues::GetString((KeyValues *)0x0,"BuiltIn","1");
KeyValues::SetString(param_2,"BuiltIn",pcVar1);
iVar2 = KeyValues::GetInt((KeyValues *)0x0,"addon",1);
KeyValues::SetInt(param_2,"addon",(uint)(iVar2 != 0));
pcVar1 = (char *)KeyValues::GetString
((KeyValues *)0x0,"DisplayTitle","#L4D360UI_Campaign_Any");
KeyValues::SetString(param_2,"DisplayTitle",pcVar1);
pcVar1 = (char *)KeyValues::GetString((KeyValues *)0x0,"Author","");
KeyValues::SetString(param_2,"Author",pcVar1);
pcVar1 = (char *)KeyValues::GetString((KeyValues *)0x0,"Website","");
KeyValues::SetString(param_2,"Website",pcVar1);
pcVar1 = (char *)KeyValues::GetString((KeyValues *)0x0,"CfgFile","");
KeyValues::SetString(param_2,"MissionFile",pcVar1);
uVar3 = KeyValues::GetUint64((char *)0x0,0xafd0a);
KeyValues::SetUint64((char *)param_2,CONCAT44(uVar3,"workshopid"));
iVar2 = KeyValues::GetInt((KeyValues *)0x0,"infectedonly",0);
KeyValues::SetInt(param_2,"InfectedOnly",(uint)(iVar2 != 0));
iVar2 = KeyValues::GetInt((KeyValues *)0x0,"survivor_set",2);
KeyValues::SetInt(param_2,"SurvivorSet",iVar2);
}
else {
this_00 = (KeyValues *)0x0;
this = (KeyValues *)(*(code *)**(undefined4 **)g_pMatchExtL4D)(g_pMatchExtL4D);
if (this != (KeyValues *)0x0) {
this_00 = (KeyValues *)KeyValues::FindKey(this,param_1,false);
}
pcVar1 = (char *)KeyValues::GetString(this_00,"Version","");
KeyValues::SetString(param_2,"Version",pcVar1);
pcVar1 = (char *)KeyValues::GetString(this_00,"BuiltIn","1");
KeyValues::SetString(param_2,"BuiltIn",pcVar1);
iVar2 = KeyValues::GetInt(this_00,"addon",1);
KeyValues::SetInt(param_2,"addon",(uint)(iVar2 != 0));
pcVar1 = (char *)KeyValues::GetString(this_00,"DisplayTitle","");
KeyValues::SetString(param_2,"DisplayTitle",pcVar1);
pcVar1 = (char *)KeyValues::GetString(this_00,"Author","");
KeyValues::SetString(param_2,"Author",pcVar1);
pcVar1 = (char *)KeyValues::GetString(this_00,"Website","");
KeyValues::SetString(param_2,"Website",pcVar1);
pcVar1 = (char *)KeyValues::GetString(this_00,"CfgFile","");
KeyValues::SetString(param_2,"MissionFile",pcVar1);
uVar3 = KeyValues::GetUint64((char *)this_00,0xafd0a);
KeyValues::SetUint64((char *)param_2,CONCAT44(uVar3,"workshopid"));
iVar2 = KeyValues::GetInt(this_00,"infectedonly",0);
KeyValues::SetInt(param_2,"InfectedOnly",(uint)(iVar2 != 0));
iVar2 = KeyValues::GetInt(this_00,"survivor_set",2);
iVar4 = KeyValues::GetInt(param_3,"Game/MissionInfo/SurvivorSet",0);
if (iVar2 != iVar4) {
KeyValues::SetInt(param_2,"SurvivorSet",iVar2);
return;
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.