CSocketCreator::ConfigureSocket
0x0028c140 · 183 bytes · __thiscall
_ZN14CSocketCreator15ConfigureSocketEi
Decompiled
undefined (2 params)
/* CSocketCreator::ConfigureSocket(int) */
undefined4 __thiscall CSocketCreator::ConfigureSocket(CSocketCreator *this,int param_1)
{
int iVar1;
int *piVar2;
undefined4 local_14;
undefined4 local_10;
local_14 = 1;
setsockopt(param_1,6,1,&local_14,4);
local_14 = 1;
setsockopt(param_1,1,2,&local_14,4);
local_10 = 1;
iVar1 = ioctl(param_1,0x5421,&local_10);
if (iVar1 != -1) {
return 1;
}
piVar2 = __errno_location();
Warning("Socket accept ioctl(FIONBIO) failed (%i)\n",*piVar2);
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.