ImprovedPerlinNoise
0x0027c410 · 1070 bytes · __cdecl
_Z19ImprovedPerlinNoiseRK6Vector
Decompiled
undefined (1 param)
/* ImprovedPerlinNoise(Vector const&) */
longdouble ImprovedPerlinNoise(Vector *param_1)
{
int iVar1;
int iVar2;
int iVar3;
int iVar4;
uint uVar5;
uint uVar6;
uint uVar7;
longdouble lVar8;
longdouble lVar9;
longdouble lVar10;
longdouble lVar11;
longdouble lVar12;
longdouble lVar13;
longdouble lVar14;
longdouble lVar15;
longdouble lVar16;
longdouble lVar17;
float fVar18;
float fVar19;
float fVar20;
float fVar21;
float fVar22;
float fVar23;
fVar20 = *(float *)param_1;
fVar23 = fVar20;
if (ABS(fVar20) < 8388608.0) {
fVar23 = (float)(int)fVar20 - (float)(-(uint)(fVar20 < (float)(int)fVar20) & 0x3f800000);
}
fVar19 = *(float *)(param_1 + 4);
fVar22 = fVar19;
if (ABS(fVar19) < 8388608.0) {
fVar22 = (float)(int)fVar19 - (float)(-(uint)(fVar19 < (float)(int)fVar19) & 0x3f800000);
}
fVar18 = *(float *)(param_1 + 8);
fVar21 = fVar18;
if (ABS(fVar18) < 8388608.0) {
fVar21 = (float)(int)fVar18 - (float)(-(uint)(fVar18 < (float)(int)fVar18) & 0x3f800000);
}
fVar20 = fVar20 - fVar23;
fVar19 = fVar19 - fVar22;
fVar18 = fVar18 - fVar21;
uVar6 = (int)fVar21 & 0xff;
lVar8 = (longdouble)QuinticInterpolatingPolynomial(fVar20);
fVar21 = (float)lVar8;
lVar8 = (longdouble)QuinticInterpolatingPolynomial(fVar19);
lVar9 = (longdouble)QuinticInterpolatingPolynomial(fVar18);
uVar5 = ((int)fVar22 & 0xffU) +
*(int *)(NoiseHashIndex(int)::s_permutation + ((int)fVar23 & 0xffU) * 4);
uVar7 = ((int)fVar22 & 0xffU) +
*(int *)(NoiseHashIndex(int)::s_permutation + (((int)fVar23 & 0xffU) + 1 & 0xff) * 4);
iVar1 = *(int *)(NoiseHashIndex(int)::s_permutation + (uVar5 & 0xff) * 4);
iVar2 = *(int *)(NoiseHashIndex(int)::s_permutation + (uVar5 + 1 & 0xff) * 4);
iVar3 = *(int *)(NoiseHashIndex(int)::s_permutation + (uVar7 & 0xff) * 4);
iVar4 = *(int *)(NoiseHashIndex(int)::s_permutation + (uVar7 + 1 & 0xff) * 4);
lVar10 = (longdouble)
NoiseGradient(*(int *)(NoiseHashIndex(int)::s_permutation + (iVar1 + uVar6 & 0xff) * 4),
fVar20,fVar19,fVar18);
fVar23 = fVar20 - 1.0;
lVar11 = (longdouble)
NoiseGradient(*(int *)(NoiseHashIndex(int)::s_permutation + (iVar3 + uVar6 & 0xff) * 4),
fVar23,fVar19,fVar18);
fVar22 = fVar19 - 1.0;
lVar12 = (longdouble)
NoiseGradient(*(int *)(NoiseHashIndex(int)::s_permutation + (iVar2 + uVar6 & 0xff) * 4),
fVar20,fVar22,fVar18);
lVar13 = (longdouble)
NoiseGradient(*(int *)(NoiseHashIndex(int)::s_permutation + (uVar6 + iVar4 & 0xff) * 4),
fVar23,fVar22,fVar18);
fVar18 = fVar18 - 1.0;
lVar14 = (longdouble)
NoiseGradient(*(int *)(NoiseHashIndex(int)::s_permutation +
(iVar1 + uVar6 + 1 & 0xff) * 4),fVar20,fVar19,fVar18);
lVar15 = (longdouble)
NoiseGradient(*(int *)(NoiseHashIndex(int)::s_permutation +
(iVar3 + uVar6 + 1 & 0xff) * 4),fVar23,fVar19,fVar18);
lVar16 = (longdouble)
NoiseGradient(*(int *)(NoiseHashIndex(int)::s_permutation +
(iVar2 + uVar6 + 1 & 0xff) * 4),fVar20,fVar22,fVar18);
lVar17 = (longdouble)
NoiseGradient(*(int *)(NoiseHashIndex(int)::s_permutation +
(uVar6 + iVar4 + 1 & 0xff) * 4),fVar23,fVar22,fVar18);
fVar20 = ((float)lVar11 - (float)lVar10) * fVar21 + (float)lVar10;
fVar23 = ((float)lVar15 - (float)lVar14) * fVar21 + (float)lVar14;
fVar20 = ((((float)lVar13 - (float)lVar12) * fVar21 + (float)lVar12) - fVar20) * (float)lVar8 +
fVar20;
return (longdouble)
(((((((float)lVar17 - (float)lVar16) * fVar21 + (float)lVar16) - fVar23) * (float)lVar8 +
fVar23) - fVar20) * (float)lVar9 + fVar20);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.