CExpressionCalculator::Parse3ArgFunc
0x00270320 · 713 bytes · __thiscall
_ZN21CExpressionCalculator13Parse3ArgFuncERPKc
Decompiled
undefined (2 params)
/* CExpressionCalculator::Parse3ArgFunc(char const*&) */
undefined4 __thiscall
CExpressionCalculator::Parse3ArgFunc(CExpressionCalculator *this,char **param_1)
{
int iVar1;
float fVar2;
int iVar3;
int iVar4;
char cVar5;
float *pfVar6;
undefined4 uVar7;
longdouble lVar8;
float fVar9;
float fVar10;
int local_5c;
float local_58;
float local_54;
float local_50;
float local_4c;
float local_48;
float local_44;
float local_40;
char *local_3c;
char *local_38;
char *local_34;
char *local_30;
char *local_2c;
char *local_28;
char *local_24;
char *local_20;
local_3c = "inrange";
local_38 = "clamp";
local_34 = "ramp";
local_30 = "lerp";
local_2c = "cramp";
local_28 = "clerp";
local_24 = "elerp";
local_20 = "noise";
local_5c = 8;
cVar5 = ParseStringList(param_1,&local_3c,&local_5c);
if ((((((cVar5 != '\0') && (cVar5 = ParseString(param_1,"("), cVar5 != '\0')) &&
(*param_1 != (char *)0x0)) &&
((cVar5 = ParseConditional(this,param_1), cVar5 != '\0' &&
(cVar5 = ParseString(param_1,","), cVar5 != '\0')))) &&
((*param_1 != (char *)0x0 &&
((cVar5 = ParseConditional(this,param_1), cVar5 != '\0' &&
(cVar5 = ParseString(param_1,","), cVar5 != '\0')))))) &&
((*param_1 != (char *)0x0 &&
((cVar5 = ParseConditional(this,param_1), cVar5 != '\0' &&
(uVar7 = ParseString(param_1,")"), (char)uVar7 != '\0')))))) {
iVar3 = *(int *)(this + 0x44);
iVar4 = *(int *)(this + 0x38);
iVar1 = iVar3 + -1;
fVar2 = *(float *)(iVar4 + iVar1 * 4);
*(int *)(this + 0x44) = iVar1;
fVar9 = *(float *)(iVar4 + -4 + iVar1 * 4);
*(int *)(this + 0x44) = iVar3 + -2;
local_50 = *(float *)(iVar4 + -8 + iVar1 * 4);
*(int *)(this + 0x44) = iVar3 + -3;
local_58 = fVar2;
local_54 = fVar9;
switch(local_5c) {
case 0:
if ((fVar2 < local_50) || (local_50 < fVar9)) {
local_48 = 0.0;
}
else {
local_48 = 1.0;
}
pfVar6 = &local_48;
break;
case 1:
pfVar6 = &local_58;
if (local_50 <= fVar2) {
pfVar6 = &local_50;
if (local_50 < fVar9) {
pfVar6 = &local_54;
}
}
break;
case 2:
local_48 = (local_50 - fVar9) / (fVar2 - fVar9);
pfVar6 = &local_48;
break;
case 3:
local_48 = (fVar2 - fVar9) * local_50 + fVar9;
pfVar6 = &local_48;
break;
case 4:
local_48 = (local_50 - fVar9) / (fVar2 - fVar9);
if (local_48 <= 0.0) {
local_48 = 0.0;
}
pfVar6 = &local_48;
if (1.0 <= local_48) {
local_48 = 1.0;
}
break;
case 5:
fVar10 = (fVar2 - fVar9) * local_50 + fVar9;
if (fVar9 <= fVar10) {
fVar9 = fVar10;
}
local_48 = (float)(~-(uint)(fVar10 <= fVar2) & (uint)fVar2 |
(uint)fVar9 & -(uint)(fVar10 <= fVar2));
pfVar6 = &local_48;
break;
case 6:
lVar8 = (longdouble)smoothstep(local_50);
local_48 = (float)lVar8 * (fVar2 - fVar9) + fVar9;
pfVar6 = &local_48;
break;
case 7:
local_48 = local_50;
local_44 = fVar9;
local_40 = fVar2;
lVar8 = (longdouble)ImprovedPerlinNoise((Vector *)&local_48);
local_4c = (float)lVar8;
pfVar6 = &local_4c;
break;
default:
goto switchD_0027049a_default;
}
CUtlStack<float,CUtlMemory<float,int>>::Push
((CUtlStack<float,CUtlMemory<float,int>> *)(this + 0x38),pfVar6);
return uVar7;
}
uVar7 = 0;
switchD_0027049a_default:
return uVar7;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.