NoiseGradient
0x0027c380 · 114 bytes · __cdecl
_Z13NoiseGradientifff
Decompiled
undefined (4 params)
/* NoiseGradient(int, float, float, float) */
longdouble NoiseGradient(int param_1,float param_2,float param_3,float param_4)
{
float fVar1;
fVar1 = param_3;
if (((7 < (param_1 & 0xfU)) || (fVar1 = param_2, 3 < (param_1 & 0xfU))) &&
(param_3 = param_4, (param_1 & 0xdU) == 0xc)) {
param_3 = param_2;
}
if ((param_1 & 1U) != 0) {
fVar1 = -fVar1;
}
if ((param_1 & 2U) != 0) {
param_3 = -param_3;
}
return (longdouble)(param_3 + fVar1);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.