L L4D2node

FastPow

0x0027b910 · 76 bytes · __cdecl

_Z7FastPowff

Decompiled

undefined (2 params)

/* FastPow(float, float) */

longdouble FastPow(float param_1,float param_2)

{
  longdouble lVar1;
  
  if (param_1 <= 1.1920929e-07) {
    return (longdouble)0;
  }
  lVar1 = (longdouble)FastLog2(param_1);
  lVar1 = (longdouble)FastPow2((float)lVar1 * param_2);
  return lVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)