FastPow
0x0027b910 · 76 bytes · __cdecl
_Z7FastPowff
Decompiled
undefined (2 params)
/* FastPow(float, float) */
longdouble FastPow(float param_1,float param_2)
{
longdouble lVar1;
if (param_1 <= 1.1920929e-07) {
return (longdouble)0;
}
lVar1 = (longdouble)FastLog2(param_1);
lVar1 = (longdouble)FastPow2((float)lVar1 * param_2);
return lVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.