L L4D2node

FastPow2

0x0027b8a0 · 110 bytes · __cdecl

_Z8FastPow2f

Decompiled

undefined (1 param)

/* FastPow2(float) */

longdouble FastPow2(float param_1)

{
  float fVar1;
  
  fVar1 = param_1 - ROUND(param_1);
  return (longdouble)
         (float)(int)(((param_1 + 127.0) - (fVar1 - fVar1 * fVar1) * 0.33971) * 8388608.0);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)