FastLog2
0x0027b830 · 108 bytes · __cdecl
_Z8FastLog2f
Decompiled
undefined (1 param)
/* FastLog2(float) */
longdouble FastLog2(float param_1)
{
float fVar1;
float fVar2;
fVar1 = (float)(int)param_1 * 1.1920929e-07 - 127.0;
fVar2 = fVar1 - ROUND(fVar1);
return (longdouble)((fVar2 - fVar2 * fVar2) * 0.346607 + fVar1);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.