L L4D2node

FastLog2

0x0027b830 · 108 bytes · __cdecl

_Z8FastLog2f

Decompiled

undefined (1 param)

/* FastLog2(float) */

longdouble FastLog2(float param_1)

{
  float fVar1;
  float fVar2;
  
  fVar1 = (float)(int)param_1 * 1.1920929e-07 - 127.0;
  fVar2 = fVar1 - ROUND(fVar1);
  return (longdouble)((fVar2 - fVar2 * fVar2) * 0.346607 + fVar1);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)