CAppSystemGroup::OnShutdown
0x0026b840 · 204 bytes · __thiscall
_ZN15CAppSystemGroup10OnShutdownEv
Decompiled
undefined (1 param)
/* CAppSystemGroup::OnShutdown() */
void __thiscall CAppSystemGroup::OnShutdown(CAppSystemGroup *this)
{
undefined4 *puVar1;
int iVar2;
int iVar3;
iVar2 = *(int *)(this + 0x4c);
s_pCurrentAppSystem = this;
if (iVar2 < 0) {
LAB_0026b8d0:
iVar2 = *(int *)(this + 0x24) + -1;
iVar3 = iVar2 * 4;
if (-1 < iVar2) {
do {
iVar2 = iVar2 + -1;
puVar1 = (undefined4 *)(*(int *)(this + 0x18) + iVar3);
iVar3 = iVar3 + -4;
(**(code **)(*(int *)*puVar1 + 0x10))((int *)*puVar1);
} while (iVar2 != -1);
}
(**(code **)(*(int *)this + 0xc))(this);
}
else {
if (iVar2 < 2) goto LAB_0026b891;
if (3 < iVar2) goto LAB_0026b8d0;
}
iVar2 = *(int *)(this + 0x24) + -1;
if (-1 < iVar2) {
iVar3 = iVar2 * 4;
do {
iVar2 = iVar2 + -1;
puVar1 = (undefined4 *)(*(int *)(this + 0x18) + iVar3);
iVar3 = iVar3 + -4;
(**(code **)(*(int *)*puVar1 + 4))((int *)*puVar1);
} while (iVar2 != -1);
}
LAB_0026b891:
*(undefined4 *)(this + 0x24) = 0;
CUtlDict<int,unsigned_short>::RemoveAll((CUtlDict<int,unsigned_short> *)(this + 0x2c));
LoggingSystem_ResetCurrentLoggingState();
LoggingSystem_RegisterLoggingListener(g_pDefaultLoggingListener);
UnloadAllModules(this);
/* WARNING: Could not recover jumptable at 0x0026b8cc. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*(int *)this + 0x10))();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.