CAppSystemGroup::UnloadAllModules
0x0026b0f0 · 90 bytes · __thiscall
_ZN15CAppSystemGroup16UnloadAllModulesEv
Decompiled
undefined (1 param)
/* CAppSystemGroup::UnloadAllModules() */
void __thiscall CAppSystemGroup::UnloadAllModules(CAppSystemGroup *this)
{
undefined4 *puVar1;
int iVar2;
int iVar3;
iVar3 = *(int *)(this + 0x10) + -1;
iVar2 = iVar3 * 0xc;
for (; -1 < iVar3; iVar3 = iVar3 + -1) {
puVar1 = (undefined4 *)(*(int *)(this + 4) + iVar2);
if ((CSysModule *)*puVar1 != (CSysModule *)0x0) {
Sys_UnloadModule((CSysModule *)*puVar1);
puVar1 = (undefined4 *)(*(int *)(this + 4) + iVar2);
}
if ((void *)puVar1[2] != (void *)0x0) {
free((void *)puVar1[2]);
}
iVar2 = iVar2 + -0xc;
}
*(undefined4 *)(this + 0x10) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.