CUtlBuffer::CheckPeekGet
0x002607f0 · 33 bytes · __thiscall
_ZN10CUtlBuffer12CheckPeekGetEii.part.16
Decompiled
undefined (3 params)
/* CUtlBuffer::CheckPeekGet(int, int) [clone .part.16] */
void __thiscall CUtlBuffer::CheckPeekGet(CUtlBuffer *this,int param_1,int param_2)
{
CUtlBuffer *in_EAX;
int in_ECX;
int in_EDX;
CheckGet(in_EAX,in_EDX + in_ECX);
in_EAX[0x14] = (CUtlBuffer)((byte)in_EAX[0x14] & 0xfd);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.