CUtlBuffer::PeekWhiteSpace
0x00260850 · 103 bytes · __thiscall
_ZN10CUtlBuffer14PeekWhiteSpaceEi
Decompiled
undefined (2 params)
/* CUtlBuffer::PeekWhiteSpace(int) */
int __thiscall CUtlBuffer::PeekWhiteSpace(CUtlBuffer *this,int param_1)
{
char cVar1;
int iVar2;
uint uVar3;
CUtlBuffer *unaff_EBX;
int unaff_EBP;
int unaff_ESI;
iVar2 = 0;
if ((((byte)this[0x15] & 1) != 0) && (this[0x14] == (CUtlBuffer)0x0)) {
while (iVar2 = param_1, cVar1 = CheckPeekGet(unaff_EBX,unaff_ESI,unaff_EBP), cVar1 != '\0') {
uVar3 = *(byte *)(*(int *)this + ((*(int *)(this + 0xc) + iVar2) - *(int *)(this + 0x20))) - 9
;
if (0x17 < uVar3) {
return iVar2;
}
if ((1 << ((byte)uVar3 & 0x1f) & 0x80001fU) == 0) {
return iVar2;
}
param_1 = iVar2 + 1;
if (((byte)this[0x14] & 2) != 0) {
return iVar2 + 1;
}
}
}
return iVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.