CWorkshop::OnEvent
0x0023d550 · 202 bytes · __thiscall
_ZN9CWorkshop7OnEventEP9KeyValues
Decompiled
undefined (2 params)
/* CWorkshop::OnEvent(KeyValues*) */
void __thiscall CWorkshop::OnEvent(CWorkshop *this,KeyValues *param_1)
{
char *pcVar1;
int iVar2;
undefined4 uVar3;
undefined8 uVar4;
time_t local_10;
pcVar1 = (char *)KeyValues::GetName(param_1);
iVar2 = _V_stricmp(pcVar1,"PublishedFile_Subscribed");
if (iVar2 == 0) {
time(&local_10);
uVar4 = KeyValues::GetUint64((char *)param_1,0x2ca4d3);
AddSubscribedFile(CONCAT44((int)uVar4,this),(uint)((ulonglong)uVar4 >> 0x20));
return;
}
iVar2 = _V_stricmp(pcVar1,"PublishedFile_Unsubscribed");
if (iVar2 != 0) {
return;
}
uVar3 = KeyValues::GetUint64((char *)param_1,0x2ca4d3);
RemoveSubscribedFile(CONCAT44(uVar3,this));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.