CWorkshop::RemoveSubscribedFile
0x0023d230 · 135 bytes · __cdecl
_ZN9CWorkshop20RemoveSubscribedFileEy
Decompiled
undefined (1 param)
/* CWorkshop::RemoveSubscribedFile(unsigned long long) */
void CWorkshop::RemoveSubscribedFile(ulonglong param_1)
{
int *piVar1;
undefined4 in_stack_0000000c;
undefined4 local_14;
undefined4 local_10;
local_14 = param_1._4_4_;
local_10 = in_stack_0000000c;
CUtlVector<unsigned_long_long,CUtlMemory<unsigned_long_long,int>>::FindAndFastRemove
((CUtlVector<unsigned_long_long,CUtlMemory<unsigned_long_long,int>> *)
((int *)param_1 + 0x3a),(ulonglong *)&local_14);
CUtlVector<unsigned_long_long,CUtlMemory<unsigned_long_long,int>>::FindAndFastRemove
((CUtlVector<unsigned_long_long,CUtlMemory<unsigned_long_long,int>> *)
((int *)param_1 + 0x3f),(ulonglong *)&local_14);
CUtlVector<unsigned_long_long,CUtlMemory<unsigned_long_long,int>>::FindAndFastRemove
((CUtlVector<unsigned_long_long,CUtlMemory<unsigned_long_long,int>> *)
((int *)param_1 + 0x30),(ulonglong *)&local_14);
CUtlVector<unsigned_long_long,CUtlMemory<unsigned_long_long,int>>::FindAndFastRemove
((CUtlVector<unsigned_long_long,CUtlMemory<unsigned_long_long,int>> *)
((int *)param_1 + 0x35),(ulonglong *)&local_14);
piVar1 = (int *)(**(code **)(*(int *)param_1 + 0x14))((int *)param_1);
(**(code **)(*piVar1 + 0x14))(piVar1,local_14,local_10);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.