CSubscribedFileRequest::OnError
0x0023e620 · 117 bytes · __thiscall
_ZN22CSubscribedFileRequest7OnErrorE7EResult
Decompiled
undefined (2 params)
/* CSubscribedFileRequest::OnError(EResult) */
void __thiscall CSubscribedFileRequest::OnError(CSubscribedFileRequest *this,undefined4 param_2)
{
char cVar1;
undefined4 uVar2;
uVar2 = *(undefined4 *)(this + 8);
CWorkshop::RemoveSubscribedFile(CONCAT44(*(undefined4 *)(this + 4),&s_Workshop));
cVar1 = LoggingSystem_IsChannelEnabled(LOG_WORKSHOP,1,uVar2);
if (cVar1 != '\0') {
LoggingSystem_Log(LOG_WORKSHOP,1,"Error %d on published file (%llu)!\n",param_2,
*(undefined4 *)(this + 4),*(undefined4 *)(this + 8));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.