L L4D2node

vprof_record_start

0x002320d0 · 51 bytes · __cdecl

_ZL18vprof_record_startRK8CCommand

Decompiled

undefined (1 param)

/* vprof_record_start(CCommand const&) */

void vprof_record_start(CCommand *param_1)

{
  if (*(int *)param_1 == 2) {
    CVProfRecorder::Record_Start((CVProfRecorder *)g_VProfRecorder,*(char **)(param_1 + 0x40c));
    return;
  }
  Warning();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)