L L4D2node

_GLOBAL__sub_I_g_pVProfileForDisplay

0x000a5060 · 970 bytes · unknown

Decompiled

undefined (0 params)

void _GLOBAL__sub_I_g_pVProfileForDisplay(void)

{
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  CVProfile::CVProfile((CVProfile *)g_VProfRecorder);
  g_VProfRecorder._6592_4_ = 0;
  g_VProfRecorder._6596_4_ = 0;
  g_VProfRecorder._6600_4_ = 0;
  g_VProfRecorder._6604_4_ = 0xffffffff;
  g_VProfRecorder._6608_4_ = 0;
  g_VProfRecorder._6612_4_ = 0xffffffff;
  g_VProfRecorder._6616_4_ = 0xffffffff;
  g_VProfRecorder._6620_4_ = 0;
  g_VProfRecorder._6588_4_ = CaselessStringLessThan;
  g_VProfRecorder[0x1a0c] = g_VProfRecorder[0x1a0c] & 0xfc;
  g_VProfRecorder._6624_4_ = 0;
  g_VProfRecorder._6628_4_ = 0;
  g_VProfRecorder._6656_4_ = 0;
  g_VProfRecorder._6660_4_ = 0;
  g_VProfRecorder._6636_4_ = 0xffffffff;
  __cxa_atexit(CVProfRecorder::~CVProfRecorder,g_VProfRecorder,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)vprof_record_start_command,"vprof_record_start",vprof_record_start,
             "Start recording vprof data for playback later.",0,(int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,vprof_record_start_command,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)vprof_record_stop_command,"vprof_record_stop",vprof_record_stop,
             "Stop recording vprof data",0,(int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,vprof_record_stop_command,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)vprof_to_csv_command,"vprof_to_csv",vprof_to_csv,
             "Convert a recorded .vprof file to .csv.",0,(int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,vprof_to_csv_command,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)vprof_playback_start_command,"vprof_playback_start",vprof_playback_start,
             "Start playing back a recorded .vprof file.",0,(int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,vprof_playback_start_command,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)vprof_playback_stop_command,"vprof_playback_stop",vprof_playback_stop,
             "Stop playing back a recorded .vprof file.",0,(int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,vprof_playback_stop_command,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)vprof_playback_step_command,"vprof_playback_step",vprof_playback_step,
             "While playing back a .vprof file, step to the next tick.",0,
             (int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,vprof_playback_step_command,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)vprof_playback_stepback_command,"vprof_playback_stepback",
             vprof_playback_stepback,"While playing back a .vprof file, step to the previous tick.",
             0,(int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,vprof_playback_stepback_command,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)vprof_playback_average_command,"vprof_playback_average",
             vprof_playback_average,"Average the next N frames.",0,(int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,vprof_playback_average_command,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)