CUGCFileRequest::MarkCompleteAndFree
0x00228650 · 267 bytes · __thiscall
_ZN15CUGCFileRequest19MarkCompleteAndFreeEv
Decompiled
undefined (1 param)
/* CUGCFileRequest::MarkCompleteAndFree() */
void __thiscall CUGCFileRequest::MarkCompleteAndFree(CUGCFileRequest *this)
{
char cVar1;
int in_GS_OFFSET;
longdouble lVar2;
char local_114 [260];
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
*(undefined4 *)(this + 0x360) = 0;
*(undefined4 *)(this + 0x364) = 0;
*(undefined4 *)(this + 0x374) = 0;
*(undefined4 *)(this + 0x370) = 0;
this[0x368] = (CUGCFileRequest)0x0;
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)(this + 0x354));
*(undefined4 *)(this + 0x598) = 4;
GetFullPath(this,local_114,0x104);
cVar1 = LoggingSystem_IsChannelEnabled(LOG_WORKSHOP,0);
if (cVar1 != '\0') {
lVar2 = (longdouble)Plat_FloatTime();
LoggingSystem_Log(LOG_WORKSHOP,0,
"[UGC] File %s (%llu) finished all operations! (Duration: %f seconds)\n",
local_114,*(undefined4 *)(this + 0x38c),*(undefined4 *)(this + 0x390),
(double)lVar2 - (double)*(float *)(this + 0x59c));
}
if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.