CUGCFileRequestManager::GetFileRequestByHandle
0x00222f00 · 68 bytes · __cdecl
_ZNK22CUGCFileRequestManager22GetFileRequestByHandleEy
Decompiled
undefined (1 param)
/* CUGCFileRequestManager::GetFileRequestByHandle(unsigned long long) const */
undefined4 CUGCFileRequestManager::GetFileRequestByHandle(ulonglong param_1)
{
ushort uVar1;
undefined4 uVar2;
undefined4 local_18 [4];
local_18[0] = param_1._4_4_;
uVar1 = CUtlRBTree<CUtlMap<unsigned_long_long,UGCFileRequest_t_const*,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_long_long,UGCFileRequest_t_const*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,UGCFileRequest_t_const*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Find((CUtlRBTree<CUtlMap<unsigned_long_long,UGCFileRequest_t_const*,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_long_long,UGCFileRequest_t_const*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,UGCFileRequest_t_const*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*)param_1,(Node_t *)local_18);
if (uVar1 == 0xffff) {
uVar2 = 0;
}
else {
uVar2 = *(undefined4 *)
(*(int *)((CUtlRBTree<CUtlMap<unsigned_long_long,UGCFileRequest_t_const*,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_long_long,UGCFileRequest_t_const*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long_long,UGCFileRequest_t_const*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*)param_1 + 4) + (uint)uVar1 * 0x14 + 0x10);
}
return uVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.