CUGCFileRequestManager::GetFullPath
0x00222f50 · 89 bytes · __cdecl
_ZNK22CUGCFileRequestManager11GetFullPathEyPcj
Decompiled
undefined (3 params)
/* CUGCFileRequestManager::GetFullPath(unsigned long long, char*, unsigned int) const */
void CUGCFileRequestManager::GetFullPath(ulonglong param_1,char *param_2,uint param_3)
{
int iVar1;
uint in_stack_00000014;
iVar1 = GetFileRequestByHandle(param_1);
if (iVar1 != 0) {
CUGCFileRequest::GetFullPath
((CUGCFileRequest *)(iVar1 + 0x328),(char *)param_3,in_stack_00000014);
return;
}
_V_memset((void *)param_3,0,in_stack_00000014);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.