L L4D2node

CUGCFileRequestManager::GetFilename

0x00222ff0 · 53 bytes · __thiscall

_ZNK22CUGCFileRequestManager11GetFilenameEy

Decompiled

undefined (2 params)

/* CUGCFileRequestManager::GetFilename(unsigned long long) const */

undefined4 __thiscall
CUGCFileRequestManager::GetFilename(CUGCFileRequestManager *this,ulonglong param_1)

{
  int iVar1;
  undefined4 uVar2;
  
  iVar1 = GetFileRequestByHandle(CONCAT44((undefined4)param_1,this));
  if (iVar1 != 0) {
    uVar2 = CUGCFileRequest::GetFilename((CUGCFileRequest *)(iVar1 + 0x328));
    return uVar2;
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)