CWorkshopFileInfoManager::UpdatePublishedFileVotingInfoQueries
0x0021c490 · 437 bytes · __thiscall
_ZN24CWorkshopFileInfoManager36UpdatePublishedFileVotingInfoQueriesEv
Decompiled
undefined (1 param)
/* CWorkshopFileInfoManager::UpdatePublishedFileVotingInfoQueries() */
void __thiscall
CWorkshopFileInfoManager::UpdatePublishedFileVotingInfoQueries(CWorkshopFileInfoManager *this)
{
undefined4 *puVar1;
char cVar2;
int iVar3;
int *piVar4;
undefined4 uVar5;
undefined4 uVar6;
int iVar7;
longlong lVar8;
iVar3 = *(int *)(this + 0x84);
if ((iVar3 == 0) || (this[0x94] != (CWorkshopFileInfoManager)0x0)) {
return;
}
while( true ) {
puVar1 = *(undefined4 **)(this + 0x78);
iVar3 = iVar3 + -1;
uVar5 = *puVar1;
uVar6 = puVar1[1];
*(undefined4 *)(this + 0x8c) = uVar5;
*(undefined4 *)(this + 0x90) = uVar6;
if (0 < iVar3) {
_V_memmove(puVar1,puVar1 + 2,iVar3 * 8);
uVar5 = *(undefined4 *)(this + 0x8c);
uVar6 = *(undefined4 *)(this + 0x90);
iVar3 = *(int *)(this + 0x84) + -1;
}
*(int *)(this + 0x84) = iVar3;
piVar4 = (int *)GetISteamRemoteStorage();
lVar8 = (**(code **)(*piVar4 + 0xb8))(piVar4,uVar5,uVar6);
if (lVar8 != 0) break;
cVar2 = LoggingSystem_IsChannelEnabled(LOG_WORKSHOP,0);
if (cVar2 != '\0') {
LoggingSystem_Log(LOG_WORKSHOP,0,
"[CWorkshopFileInfoManager] Failed to query for voting details on published file: %llu\n"
,uVar5,uVar6);
}
iVar3 = *(int *)(this + 0x84);
}
cVar2 = LoggingSystem_IsChannelEnabled(LOG_WORKSHOP,0);
if (cVar2 == '\0') {
iVar3 = *(int *)(this + 0x30);
iVar7 = *(int *)(this + 0x2c);
if (iVar3 == 0 && iVar7 == 0) goto LAB_0021c58f;
}
else {
LoggingSystem_Log(LOG_WORKSHOP,0,
"[CWorkshopFileInfoManager] Querying for voting details of published file: %llu\n"
,uVar5,uVar6);
iVar3 = *(int *)(this + 0x30);
iVar7 = *(int *)(this + 0x2c);
if (iVar3 == 0 && iVar7 == 0) goto LAB_0021c58f;
}
SteamAPI_UnregisterCallResult(this + 0x20,iVar7,iVar3);
LAB_0021c58f:
*(longlong *)(this + 0x2c) = lVar8;
*(CWorkshopFileInfoManager **)(this + 0x34) = this;
*(code **)(this + 0x38) = Steam_OnGetPublishedItemVoteDetails;
*(undefined4 *)(this + 0x3c) = 0;
SteamAPI_RegisterCallResult(this + 0x20,lVar8);
this[0x94] = (CWorkshopFileInfoManager)0x1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.