SeedRandomNumberGenerator
0x0022a190 · 91 bytes · __cdecl
_Z25SeedRandomNumberGeneratorb
Decompiled
undefined (1 param)
/* SeedRandomNumberGenerator(bool) */
void SeedRandomNumberGenerator(bool param_1)
{
int iVar1;
longdouble lVar2;
if (param_1) {
RandomSeed();
return;
}
lVar2 = (longdouble)Plat_FloatTime();
iVar1 = -(int)lVar2;
if (((int)lVar2 == -1000 || iVar1 < 1000) && (iVar1 < -999)) {
RandomSeed();
return;
}
RandomSeed();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.