L L4D2node

CWin32UploadGameStats::SendGracefulClose

0x00213790 · 473 bytes · __thiscall

_ZN21CWin32UploadGameStats17SendGracefulCloseER22EGameStatsUploadStatusR10CUtlBuffer

Decompiled

undefined (3 params)

/* CWin32UploadGameStats::SendGracefulClose(EGameStatsUploadStatus&, CUtlBuffer&) */

bool __thiscall
CWin32UploadGameStats::SendGracefulClose
          (CWin32UploadGameStats *this,EGameStatsUploadStatus *param_1,CUtlBuffer *param_2)

{
  char cVar1;
  ssize_t sVar2;
  void *pvVar3;
  int iVar4;
  undefined1 local_20;
  undefined1 local_1f;
  undefined1 local_1e;
  undefined1 local_1d;
  
  UpdateProgress(*(TGameStatsParameters **)(this + 0x2c),"Closing connection to server.");
  *(undefined4 *)(param_2 + 0xc) = 0;
  *(undefined4 *)(param_2 + 0x10) = 0;
  *(undefined4 *)(param_2 + 0x20) = 0;
  *(undefined4 *)(param_2 + 0x1c) = 0;
  param_2[0x14] = (CUtlBuffer)0x0;
  CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)param_2);
  if (((byte)param_2[0x15] & 1) == 0) {
    cVar1 = CUtlBuffer::CheckPut(param_2,4);
    if (cVar1 != '\0') {
      if (((byte)param_2[0x34] & 1) == 0) {
        *(undefined4 *)(*(int *)param_2 + (*(int *)(param_2 + 0x10) - *(int *)(param_2 + 0x20))) = 1
        ;
        iVar4 = *(int *)(param_2 + 0x10);
      }
      else {
        iVar4 = *(int *)(param_2 + 0x10);
        pvVar3 = (void *)((iVar4 - *(int *)(param_2 + 0x20)) + *(int *)param_2);
        if (pvVar3 != (void *)0x0) {
          local_20 = 0;
          local_1f = 0;
          local_1e = 0;
          local_1d = 1;
          _V_memcpy(pvVar3,&local_20,4);
          iVar4 = *(int *)(param_2 + 0x10);
        }
      }
      *(int *)(param_2 + 0x10) = iVar4 + 4;
      CUtlBuffer::AddNullTermination(param_2);
    }
  }
  else {
    CUtlBuffer::Printf(param_2,"%d",1);
  }
  if (((((byte)param_2[0x15] & 1) != 0) && (*(int *)(param_2 + 0x10) != 0)) &&
     (*(char *)(*(int *)param_2 + ((*(int *)(param_2 + 0x10) + -1) - *(int *)(param_2 + 0x20))) ==
      '\n')) {
    iVar4 = 0;
    if (((byte)param_2[0x15] & 0x10) == 0) {
      iVar4 = *(int *)(param_2 + 0x18);
    }
    while (iVar4 = iVar4 + -1, -1 < iVar4) {
      cVar1 = CUtlBuffer::CheckPut(param_2,1);
      if (cVar1 != '\0') {
        *(undefined1 *)(*(int *)param_2 + (*(int *)(param_2 + 0x10) - *(int *)(param_2 + 0x20))) = 9
        ;
        *(int *)(param_2 + 0x10) = *(int *)(param_2 + 0x10) + 1;
        CUtlBuffer::AddNullTermination(param_2);
      }
    }
  }
  cVar1 = CUtlBuffer::CheckPut(param_2,1);
  if (cVar1 != '\0') {
    *(undefined1 *)(*(int *)param_2 + (*(int *)(param_2 + 0x10) - *(int *)(param_2 + 0x20))) = 0;
    *(int *)(param_2 + 0x10) = *(int *)(param_2 + 0x10) + 1;
    CUtlBuffer::AddNullTermination(param_2);
  }
  sVar2 = send(*(int *)(this + 0x28),*(void **)param_2,*(size_t *)(param_2 + 0x10),0);
  if (sVar2 == -1) {
    UpdateProgress(*(TGameStatsParameters **)(this + 0x2c),"Send failed.");
    *(undefined4 *)param_1 = 1;
  }
  else {
    *(undefined4 *)(this + 0x14) = 9;
  }
  return sVar2 != -1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)