UpdateProgress
0x00212a20 · 188 bytes · __cdecl
_Z14UpdateProgressRK20TGameStatsParametersPKcz
Decompiled
undefined (2 params)
/* UpdateProgress(TGameStatsParameters const&, char const*, ...) */
void UpdateProgress(TGameStatsParameters *param_1,char *param_2,...)
{
int in_GS_OFFSET;
char local_121c [512];
char local_101c [2048];
char local_81c [2060];
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
if (*(int *)(param_1 + 0xe0) != 0) {
vsnprintf(local_101c,0x7ff,param_2,&stack0x0000000c);
V_snprintf(local_81c,0x80c,"(%u): %s",*(undefined4 *)(param_1 + 0xdc),local_101c);
V_strncpy(local_121c,local_81c,0x200);
(**(code **)(param_1 + 0xe0))(*(undefined4 *)(param_1 + 0xdc),local_121c);
}
if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.