L L4D2node

CWin32UploadGameStats::CWin32UploadGameStats

0x00213a20 · 560 bytes · __thiscall

_ZN21CWin32UploadGameStatsC1ERK8netadr_sRK20TGameStatsParametersj

Decompiled

undefined (4 params)

/* CWin32UploadGameStats::CWin32UploadGameStats(netadr_s const&, TGameStatsParameters const&,
   unsigned int) */

void __thiscall
CWin32UploadGameStats::CWin32UploadGameStats
          (CWin32UploadGameStats *this,netadr_s *param_1,TGameStatsParameters *param_2,uint param_3)

{
  undefined4 local_84;
  code *local_80;
  undefined4 local_7c;
  undefined4 local_78;
  code *local_74;
  undefined4 local_70;
  undefined4 local_6c;
  code *local_68;
  undefined4 local_64;
  undefined4 local_60;
  code *local_5c;
  undefined4 local_58;
  undefined4 local_54;
  code *local_50;
  undefined4 local_4c;
  undefined4 local_48;
  code *local_44;
  undefined4 local_40;
  undefined4 local_3c;
  code *local_38;
  undefined4 local_34;
  undefined4 local_30;
  code *local_2c;
  undefined4 local_28;
  undefined4 local_24;
  code *local_20;
  undefined4 local_1c;
  undefined4 local_18;
  code *local_14;
  undefined4 local_10;
  
  *(undefined4 *)this = 0;
  *(TGameStatsParameters **)(this + 0x2c) = param_2;
  *(undefined4 *)(this + 4) = 0;
  *(undefined4 *)(this + 8) = 0;
  *(undefined4 *)(this + 0xc) = 0;
  *(uint *)(this + 0x30) = param_3;
  *(undefined4 *)(this + 0x10) = 0;
  *(undefined4 *)(this + 0x14) = 0;
  *(undefined4 *)(this + 0x18) = 0;
  *(undefined4 *)(this + 0x1c) = 0;
  *(undefined4 *)(this + 0x20) = 0;
  *(undefined4 *)(this + 0x24) = 0;
  *(undefined4 *)(this + 0x28) = 0;
                    /* try { // try from 00213a93 to 00213c45 has its CatchHandler @ 00213c50 */
  netadr_s::ToSockadr(param_1,(sockaddr *)(this + 0x18));
  local_84 = 0;
  local_80 = CreateTCPSocket;
  local_7c = 0;
  CUtlVector<CWin32UploadGameStats::FSMState_t,CUtlMemory<CWin32UploadGameStats::FSMState_t,int>>::
  InsertBefore((CUtlVector<CWin32UploadGameStats::FSMState_t,CUtlMemory<CWin32UploadGameStats::FSMState_t,int>>
                *)this,*(int *)(this + 0xc),(FSMState_t *)&local_84);
  local_78 = 1;
  local_74 = ConnectToHarvesterServer;
  local_70 = 0;
  CUtlVector<CWin32UploadGameStats::FSMState_t,CUtlMemory<CWin32UploadGameStats::FSMState_t,int>>::
  InsertBefore((CUtlVector<CWin32UploadGameStats::FSMState_t,CUtlMemory<CWin32UploadGameStats::FSMState_t,int>>
                *)this,*(int *)(this + 0xc),(FSMState_t *)&local_78);
  local_6c = 2;
  local_68 = SendProtocolVersion;
  local_64 = 0;
  CUtlVector<CWin32UploadGameStats::FSMState_t,CUtlMemory<CWin32UploadGameStats::FSMState_t,int>>::
  InsertBefore((CUtlVector<CWin32UploadGameStats::FSMState_t,CUtlMemory<CWin32UploadGameStats::FSMState_t,int>>
                *)this,*(int *)(this + 0xc),(FSMState_t *)&local_6c);
  local_60 = 3;
  local_5c = ReceiveProtocolOkay;
  local_58 = 0;
  CUtlVector<CWin32UploadGameStats::FSMState_t,CUtlMemory<CWin32UploadGameStats::FSMState_t,int>>::
  InsertBefore((CUtlVector<CWin32UploadGameStats::FSMState_t,CUtlMemory<CWin32UploadGameStats::FSMState_t,int>>
                *)this,*(int *)(this + 0xc),(FSMState_t *)&local_60);
  local_54 = 4;
  local_50 = SendUploadCommand;
  local_4c = 0;
  CUtlVector<CWin32UploadGameStats::FSMState_t,CUtlMemory<CWin32UploadGameStats::FSMState_t,int>>::
  InsertBefore((CUtlVector<CWin32UploadGameStats::FSMState_t,CUtlMemory<CWin32UploadGameStats::FSMState_t,int>>
                *)this,*(int *)(this + 0xc),(FSMState_t *)&local_54);
  local_48 = 5;
  local_44 = ReceiveOKToSendFile;
  local_40 = 0;
  CUtlVector<CWin32UploadGameStats::FSMState_t,CUtlMemory<CWin32UploadGameStats::FSMState_t,int>>::
  InsertBefore((CUtlVector<CWin32UploadGameStats::FSMState_t,CUtlMemory<CWin32UploadGameStats::FSMState_t,int>>
                *)this,*(int *)(this + 0xc),(FSMState_t *)&local_48);
  local_3c = 6;
  local_38 = SendWholeFile;
  local_34 = 0;
  CUtlVector<CWin32UploadGameStats::FSMState_t,CUtlMemory<CWin32UploadGameStats::FSMState_t,int>>::
  InsertBefore((CUtlVector<CWin32UploadGameStats::FSMState_t,CUtlMemory<CWin32UploadGameStats::FSMState_t,int>>
                *)this,*(int *)(this + 0xc),(FSMState_t *)&local_3c);
  local_30 = 7;
  local_2c = ReceiveFileUploadSuccess;
  local_28 = 0;
  CUtlVector<CWin32UploadGameStats::FSMState_t,CUtlMemory<CWin32UploadGameStats::FSMState_t,int>>::
  InsertBefore((CUtlVector<CWin32UploadGameStats::FSMState_t,CUtlMemory<CWin32UploadGameStats::FSMState_t,int>>
                *)this,*(int *)(this + 0xc),(FSMState_t *)&local_30);
  local_24 = 8;
  local_20 = SendGracefulClose;
  local_1c = 0;
  CUtlVector<CWin32UploadGameStats::FSMState_t,CUtlMemory<CWin32UploadGameStats::FSMState_t,int>>::
  InsertBefore((CUtlVector<CWin32UploadGameStats::FSMState_t,CUtlMemory<CWin32UploadGameStats::FSMState_t,int>>
                *)this,*(int *)(this + 0xc),(FSMState_t *)&local_24);
  local_18 = 9;
  local_14 = CloseTCPSocket;
  local_10 = 0;
  CUtlVector<CWin32UploadGameStats::FSMState_t,CUtlMemory<CWin32UploadGameStats::FSMState_t,int>>::
  InsertBefore((CUtlVector<CWin32UploadGameStats::FSMState_t,CUtlMemory<CWin32UploadGameStats::FSMState_t,int>>
                *)this,*(int *)(this + 0xc),(FSMState_t *)&local_18);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)