L L4D2node

CSteam3Server::NotifyOfLevelChange

0x00211ee0 · 30 bytes · __thiscall

_ZN13CSteam3Server19NotifyOfLevelChangeEv

Decompiled

undefined (1 param)

/* CSteam3Server::NotifyOfLevelChange() */

void __thiscall CSteam3Server::NotifyOfLevelChange(CSteam3Server *this)

{
  if (this[0xa0] == (CSteam3Server)0x0) {
    return;
  }
  this[0xa0] = (CSteam3Server)0x0;
  SendUpdatedServerDetails(this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)