L L4D2node

HostState_ChangeLevelMP

0x00182dd0 · 85 bytes · __cdecl

_Z23HostState_ChangeLevelMPPKcS0_

Decompiled

undefined (2 params)

/* HostState_ChangeLevelMP(char const*, char const*) */

void HostState_ChangeLevelMP(char *param_1,char *param_2)

{
  CSteam3Server *this;
  
  this = (CSteam3Server *)Steam3Server();
  CSteam3Server::NotifyOfLevelChange(this);
  V_strncpy(&DAT_003a35c0,param_1,0x100);
  V_strncpy(&DAT_003a36c0,param_2,0x100);
  DAT_003a35a4 = 3;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)