L L4D2node

CSteam3Server::OnValidateAuthTicketResponse

0x002112d0 · 490 bytes · __thiscall

_ZN13CSteam3Server28OnValidateAuthTicketResponseEP28ValidateAuthTicketResponse_t.part.26

Decompiled

undefined (2 params)

/* CSteam3Server::OnValidateAuthTicketResponse(ValidateAuthTicketResponse_t*) [clone .part.26] */

void __thiscall
CSteam3Server::OnValidateAuthTicketResponse
          (CSteam3Server *this,ValidateAuthTicketResponse_t *param_1)

{
  code *pcVar1;
  int iVar2;
  char cVar3;
  CSteam3Server *in_EAX;
  CBaseClient *pCVar4;
  int *piVar5;
  netadr_s *pnVar6;
  CSteamID *in_EDX;
  undefined1 *puVar7;
  int in_GS_OFFSET;
  USERID_s local_230 [16];
  char local_220 [512];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  pCVar4 = (CBaseClient *)ClientFindFromSteamID(in_EAX,in_EDX);
  puVar7 = &stack0xfffffda4;
  if (pCVar4 != (CBaseClient *)0x0) {
    if (*(int *)(in_EDX + 8) == 0) {
      (**(code **)(*(int *)pCVar4 + 0x18))();
      cVar3 = Filter_IsUserBanned(local_230);
      if (cVar3 == '\0') {
        cVar3 = CheckForDuplicateSteamID(in_EAX,pCVar4);
        iVar2 = *(int *)pCVar4;
        if (cVar3 == '\0') {
          (**(code **)(iVar2 + 0x2c))();
          (**(code **)(*(int *)pCVar4 + 0x14))();
          (**(code **)(*(int *)pCVar4 + 0x1c))();
          sprintf(local_220,"\"%s<%i><%s><>\" STEAM USERID validated\n");
          DevMsg("%s");
          CLog::Printf((CLog *)g_Log,"%s");
          pcVar1 = *(code **)(*(int *)g_pServerPluginHandler + 0x38);
          (**(code **)(*(int *)pCVar4 + 0x2c))();
          (**(code **)(*(int *)pCVar4 + 0x1c))();
          (*pcVar1)();
          if (3 < g_iServerGameClientsVersion) {
            pcVar1 = *(code **)(*serverGameClients + 0x40);
            (**(code **)(*(int *)pCVar4 + 0x2c))();
            (**(code **)(*(int *)pCVar4 + 0x1c))();
            (*pcVar1)();
          }
        }
        else {
          pcVar1 = *(code **)(iVar2 + 0x3c);
          (**(code **)(iVar2 + 0x2c))();
          va("STEAM UserID %s is already\nin use on this server");
          (*pcVar1)();
        }
      }
      else {
        piVar5 = (int *)(**(code **)(*(int *)pCVar4 + 0x20))();
        pnVar6 = (netadr_s *)(**(code **)(*piVar5 + 200))();
        CBaseServer::RejectConnection((CBaseServer *)&sv,pnVar6,"#Valve_Reject_Banned_From_Server");
        pcVar1 = *(code **)(*(int *)pCVar4 + 0x3c);
        (**(code **)(*(int *)pCVar4 + 0x2c))();
        va("STEAM UserID %s is banned");
        (*pcVar1)();
      }
      pCVar4[0x217] = (CBaseClient)0x1;
      puVar7 = &stack0xfffffda0;
    }
    else {
      OnValidateAuthTicketResponseHelper();
      puVar7 = &stack0xfffffda4;
    }
  }
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  *(undefined **)(puVar7 + -4) = &UNK_002114cf;
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)