L L4D2node

CSteam3Server::CheckForDuplicateSteamID

0x00210e80 · 263 bytes · __thiscall

_ZN13CSteam3Server24CheckForDuplicateSteamIDEPK11CBaseClient

Decompiled

undefined (2 params)

/* CSteam3Server::CheckForDuplicateSteamID(CBaseClient const*) */

undefined4 __thiscall
CSteam3Server::CheckForDuplicateSteamID(CSteam3Server *this,CBaseClient *param_1)

{
  int iVar1;
  code *pcVar2;
  char cVar3;
  undefined4 uVar4;
  CBaseClient *pCVar5;
  int *piVar6;
  int *piVar7;
  int iVar8;
  undefined1 local_4c [16];
  int local_3c;
  short local_38;
  int local_34;
  int local_30;
  int local_2c;
  short local_28;
  int local_24;
  int local_20;
  
  if ((*(int *)(this + 0x98) != 1) && (0 < DAT_003b8080)) {
    iVar8 = 0;
    piVar7 = (int *)local_4c;
    do {
      iVar1 = *(int *)(DAT_003b8074 + iVar8 * 4);
      pCVar5 = (CBaseClient *)0x0;
      if (iVar1 != 0) {
        pCVar5 = (CBaseClient *)(iVar1 + 4);
      }
      iVar1 = *(int *)pCVar5;
      *piVar7 = (int)pCVar5;
      pcVar2 = *(code **)(iVar1 + 0x80);
      piVar7[-1] = 0x210edc;
      uVar4 = (*pcVar2)();
      piVar6 = piVar7;
      if ((char)uVar4 != '\0') {
        iVar1 = *(int *)pCVar5;
        *piVar7 = (int)pCVar5;
        pcVar2 = *(code **)(iVar1 + 0x8c);
        piVar7[-1] = 0x210eed;
        cVar3 = (*pcVar2)();
        if (cVar3 == '\0') {
          iVar1 = *(int *)pCVar5;
          piVar7[1] = (int)pCVar5;
          *piVar7 = (int)&local_2c;
          pcVar2 = *(code **)(iVar1 + 0x44);
          piVar7[-1] = 0x210f00;
          (*pcVar2)();
          piVar6 = piVar7 + -1;
          if ((local_2c == 1) &&
             ((param_1 == (CBaseClient *)0x0 || (piVar6 = piVar7 + -1, pCVar5 != param_1 + 4)))) {
            iVar1 = *(int *)pCVar5;
            *piVar7 = (int)pCVar5;
            piVar7[-1] = (int)&local_2c;
            pcVar2 = *(code **)(iVar1 + 0x44);
            piVar7[-2] = 0x210f29;
            (*pcVar2)();
            iVar1 = *(int *)param_1;
            piVar7[-1] = (int)param_1;
            piVar7[-2] = (int)&local_3c;
            pcVar2 = *(code **)(iVar1 + 0x18);
            piVar7[-3] = 0x210f41;
            (*pcVar2)();
            piVar6 = piVar7 + -3;
            if ((local_3c == local_2c) &&
               (((piVar6 = piVar7 + -3, local_3c - 1U < 2 &&
                 (piVar6 = piVar7 + -3, local_38 == local_28)) &&
                (piVar6 = piVar7 + -3, local_30 == local_20 && local_34 == local_24)))) {
              return uVar4;
            }
          }
        }
      }
      iVar8 = iVar8 + 1;
      piVar7 = piVar6;
    } while (iVar8 < DAT_003b8080);
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)