Filter_IsUserBanned
0x001f0820 · 183 bytes · __cdecl
_Z19Filter_IsUserBannedRK8USERID_s
Decompiled
undefined (1 param)
/* Filter_IsUserBanned(USERID_s const&) */
bool Filter_IsUserBanned(USERID_s *param_1)
{
float fVar1;
int iVar2;
char cVar3;
bool bVar4;
CSteam3Server *this;
int iVar5;
USERID_s *pUVar6;
int iVar7;
iVar2 = *(int *)(sv_filterban._28_4_ + 0x30);
bVar4 = false;
if (iVar2 != 0) {
iVar5 = DAT_003b244c + -1;
if (-1 < iVar5) {
iVar7 = iVar5 * 0x18;
do {
pUVar6 = (USERID_s *)(g_UserFilters + iVar7);
fVar1 = *(float *)(pUVar6 + 0x10);
if ((fVar1 == 0.0) || (realtime < fVar1)) {
this = (CSteam3Server *)Steam3Server();
cVar3 = CSteam3Server::CompareUserID(this,param_1,pUVar6);
if (cVar3 != '\0') {
return iVar2 == 1;
}
}
else {
CUtlVector<userfilter_t,CUtlMemory<userfilter_t,int>>::ShiftElementsLeft
((CUtlVector<userfilter_t,CUtlMemory<userfilter_t,int>> *)&g_UserFilters,iVar5,1
);
DAT_003b244c = DAT_003b244c + -1;
}
iVar5 = iVar5 + -1;
iVar7 = iVar7 + -0x18;
} while (iVar5 != -1);
}
bVar4 = iVar2 != 1;
}
return bVar4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.