CServerPlugin::VerifyPluginSignatures
0x00209460 · 332 bytes · __thiscall
_ZN13CServerPlugin22VerifyPluginSignaturesEv
Decompiled
undefined (1 param)
/* CServerPlugin::VerifyPluginSignatures() */
void __thiscall CServerPlugin::VerifyPluginSignatures(CServerPlugin *this)
{
int iVar1;
int *piVar2;
KeyValues *pKVar3;
code *pcVar4;
uint in_stack_ffffffc8;
char *pcVar5;
UpdateInvalidPluginString(this);
UpdateInstalledPluginInfo(this);
if (g_pMatchFramework != (int *)0x0) {
iVar1 = (**(code **)(*g_pMatchFramework + 0x1c))(g_pMatchFramework);
if (iVar1 != 0) {
if (this[0xc1c] != (CServerPlugin)0x0) {
piVar2 = (int *)(**(code **)(*g_pMatchFramework + 0x1c))(g_pMatchFramework);
pcVar4 = *(code **)(*piVar2 + 8);
pKVar3 = KeyValues::operator_new((KeyValues *)0x2c,in_stack_ffffffc8);
/* try { // try from 0020959d to 002095a1 has its CatchHandler @ 002095b3 */
KeyValues::KeyValues(pKVar3,"OnClientPluginLoadBlocked",(IKeyValuesSystem *)0x0,false);
LAB_002095a2:
(*pcVar4)(piVar2,pKVar3);
return;
}
if (this[0x1c] == (CServerPlugin)0x0) {
piVar2 = (int *)CommandLine_Tier0();
pcVar5 = "-insecure";
iVar1 = (**(code **)(*piVar2 + 0x28))(piVar2);
if (iVar1 != 0) {
piVar2 = (int *)(**(code **)(*g_pMatchFramework + 0x1c))(g_pMatchFramework);
pcVar4 = *(code **)(*piVar2 + 8);
pKVar3 = KeyValues::operator_new((KeyValues *)0x2c,(uint)pcVar5);
/* try { // try from 00209556 to 0020955a has its CatchHandler @ 002095d7 */
KeyValues::KeyValues(pKVar3,"OnClientInsecureWarning",(IKeyValuesSystem *)0x0,false);
goto LAB_002095a2;
}
}
else {
piVar2 = (int *)(**(code **)(*g_pMatchFramework + 0x1c))(g_pMatchFramework);
pcVar4 = *(code **)(*piVar2 + 8);
pKVar3 = KeyValues::operator_new((KeyValues *)0x2c,in_stack_ffffffc8);
/* try { // try from 002094e3 to 002094e7 has its CatchHandler @ 002095c5 */
KeyValues::KeyValues(pKVar3,"OnClientPluginWarning","PluginName",(char *)(this + 0x1c));
(*pcVar4)(piVar2,pKVar3);
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.